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Added debug code to show available inputs on iOS/tvOS controllers
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@ -246,6 +246,19 @@ IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controlle
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device->name = SDL_CreateJoystickName(0, 0, NULL, name);
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device->name = SDL_CreateJoystickName(0, 0, NULL, name);
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#ifdef DEBUG_CONTROLLER_PROFILE
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if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) {
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if (controller.physicalInputProfile) {
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for (id key in controller.physicalInputProfile.buttons) {
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NSLog(@"Button %@ available\n", key);
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}
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for (id key in controller.physicalInputProfile.axes) {
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NSLog(@"Axis %@ available\n", key);
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}
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}
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}
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#endif
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if (controller.extendedGamepad) {
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if (controller.extendedGamepad) {
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GCExtendedGamepad *gamepad = controller.extendedGamepad;
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GCExtendedGamepad *gamepad = controller.extendedGamepad;
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BOOL is_xbox = IsControllerXbox(controller);
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BOOL is_xbox = IsControllerXbox(controller);
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