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SDL_RenderSetVSync()
: Restrict vsync
to 0 or 1
In the future, we might want to support special swap intervals. To prevent applications from expecting nonzero values of vsync to be the same as "on", fail with SDL_Unsupported() if the value passed is neither 0 nor 1.
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@ -1698,7 +1698,7 @@ extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * re
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* Toggle VSync of the given renderer.
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* Toggle VSync of the given renderer.
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*
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*
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* \param renderer The renderer to toggle
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* \param renderer The renderer to toggle
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* \param vsync Non-zero for on, zero for off
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* \param vsync 1 for on, 0 for off. All other values are reserved
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* \returns a 0 int on success, or non-zero on failure
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* \returns a 0 int on success, or non-zero on failure
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*/
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*/
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extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync);
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extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync);
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@ -4129,6 +4129,10 @@ SDL_RenderSetVSync(SDL_Renderer * renderer, int vsync)
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{
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{
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CHECK_RENDERER_MAGIC(renderer, -1);
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CHECK_RENDERER_MAGIC(renderer, -1);
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if (vsync != 0 && vsync != 1) {
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return SDL_Unsupported();
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}
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if (renderer->SetVSync) {
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if (renderer->SetVSync) {
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return renderer->SetVSync(renderer, vsync);
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return renderer->SetVSync(renderer, vsync);
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}
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}
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