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The HORIPAD S uses the Xbox 360 protocol on all platforms and shows up as multiple styles of controller, depending on what model you have.
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@ -542,11 +542,15 @@ static const ControllerDescription_t arrControllers[] = {
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{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00c1 ), k_eControllerType_SwitchInputOnlyController, NULL }, // HORIPAD for Nintendo Switch
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{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00c1 ), k_eControllerType_SwitchInputOnlyController, NULL }, // HORIPAD for Nintendo Switch
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{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0092 ), k_eControllerType_SwitchInputOnlyController, NULL }, // HORI Pokken Tournament DX Pro Pad
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{ MAKE_CONTROLLER_ID( 0x0f0d, 0x0092 ), k_eControllerType_SwitchInputOnlyController, NULL }, // HORI Pokken Tournament DX Pro Pad
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{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00f6 ), k_eControllerType_SwitchProController, NULL }, // HORI Wireless Switch Pad
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{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00f6 ), k_eControllerType_SwitchProController, NULL }, // HORI Wireless Switch Pad
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#ifdef _WIN32
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// The HORIPAD S, which comes in multiple styles:
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{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00dc ), k_eControllerType_XInputSwitchController, NULL }, // HORI Fighting Commander - Is a Switch controller but shows up through XInput on Windows.
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// - NSW-108, classic GameCube controller
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#else
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// - NSW-244, Fighting Commander arcade pad
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{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00dc ), k_eControllerType_SwitchProController, "HORI Fighting Commander" },
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// - NSW-278, Hori Pad Mini gamepad
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#endif
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//
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// The first two, at least, shouldn't have their buttons remapped, and since we
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// can't tell which model we're actually using, we won't do any button remapping
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// for any of them.
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{ MAKE_CONTROLLER_ID( 0x0f0d, 0x00dc ), k_eControllerType_XInputSwitchController, NULL }, // HORIPAD S - Looks like a Switch controller but uses the Xbox 360 controller protocol
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{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0180 ), k_eControllerType_SwitchInputOnlyController, NULL }, // PDP Faceoff Wired Pro Controller for Nintendo Switch
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{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0180 ), k_eControllerType_SwitchInputOnlyController, NULL }, // PDP Faceoff Wired Pro Controller for Nintendo Switch
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{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0181 ), k_eControllerType_SwitchInputOnlyController, NULL }, // PDP Faceoff Deluxe Wired Pro Controller for Nintendo Switch
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{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0181 ), k_eControllerType_SwitchInputOnlyController, NULL }, // PDP Faceoff Deluxe Wired Pro Controller for Nintendo Switch
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{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0184 ), k_eControllerType_SwitchInputOnlyController, NULL }, // PDP Faceoff Wired Deluxe+ Audio Controller
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{ MAKE_CONTROLLER_ID( 0x0e6f, 0x0184 ), k_eControllerType_SwitchInputOnlyController, NULL }, // PDP Faceoff Wired Deluxe+ Audio Controller
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@ -328,11 +328,6 @@ static SDL_bool
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AlwaysUsesLabels(int vendor_id, int product_id, ESwitchDeviceInfoControllerType eControllerType)
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AlwaysUsesLabels(int vendor_id, int product_id, ESwitchDeviceInfoControllerType eControllerType)
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{
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{
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/* These controllers don't have a diamond button configuration, so always use labels */
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/* These controllers don't have a diamond button configuration, so always use labels */
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if (vendor_id == 0x0f0d && product_id == 0x00dc) {
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/* The HORIPAD S, which comes in two flavors: a GameCube style and an arcade pad style,
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* neither of which should have their buttons remapped */
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return SDL_TRUE;
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}
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switch (eControllerType) {
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switch (eControllerType) {
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case k_eSwitchDeviceInfoControllerType_NESLeft:
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case k_eSwitchDeviceInfoControllerType_NESLeft:
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case k_eSwitchDeviceInfoControllerType_NESRight:
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case k_eSwitchDeviceInfoControllerType_NESRight:
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