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SDL_EGL_ChooseConfig: cleanups and minor optimizations.
- Move an immutable condition out of a for loop. - Add a break statement to that loop when we find what we're looking for. - Add an assert to make sure we don't overflow a buffer. - Wrap a single-statement if block in braces. - Adjust some whitespace.
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@ -692,9 +692,9 @@ static void dumpconfig(_THIS, EGLConfig config)
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#endif /* DUMP_EGL_CONFIG */
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int
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SDL_EGL_ChooseConfig(_THIS)
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SDL_EGL_ChooseConfig(_THIS)
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{
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/* 64 seems nice. */
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/* 64 seems nice. */
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EGLint attribs[64];
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EGLint found_configs = 0, value;
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/* 128 seems even nicer here */
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@ -706,7 +706,7 @@ SDL_EGL_ChooseConfig(_THIS)
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/* The EGL library wasn't loaded, SDL_GetError() should have info */
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return -1;
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}
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/* Get a valid EGL configuration */
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i = 0;
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attribs[i++] = EGL_RED_SIZE;
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@ -775,6 +775,8 @@ SDL_EGL_ChooseConfig(_THIS)
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attribs[i++] = EGL_NONE;
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SDL_assert(i < SDL_arraysize(attribs));
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if (_this->egl_data->eglChooseConfig(_this->egl_data->egl_display,
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attribs,
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configs, SDL_arraysize(configs),
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@ -784,15 +786,17 @@ SDL_EGL_ChooseConfig(_THIS)
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}
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/* first ensure that a found config has a matching format, or the function will fall through. */
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for (i = 0; i < found_configs; i++ ) {
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if (_this->egl_data->egl_required_visual_id)
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{
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if (_this->egl_data->egl_required_visual_id)
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{
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for (i = 0; i < found_configs; i++ ) {
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EGLint format;
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_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display,
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configs[i],
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EGL_NATIVE_VISUAL_ID, &format);
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if (_this->egl_data->egl_required_visual_id == format)
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if (_this->egl_data->egl_required_visual_id == format) {
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has_matching_format = SDL_TRUE;
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break;
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}
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}
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}
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