Patched to compile on MingW.

(I think!)
This commit is contained in:
Ryan C. Gordon 2015-05-28 01:02:03 -04:00
parent 58447b24c1
commit 4add16943e
2 changed files with 6 additions and 2 deletions

View file

@ -20,9 +20,10 @@
*/
#include "../../SDL_internal.h"
#include "../SDL_sysjoystick.h"
#if SDL_JOYSTICK_DINPUT
#include "../SDL_sysjoystick.h"
#include "SDL_windowsjoystick_c.h"
#include "SDL_dinputjoystick_c.h"
#include "SDL_xinputjoystick_c.h"
@ -866,6 +867,7 @@ SDL_DINPUT_JoystickQuit(void)
#else /* !SDL_JOYSTICK_DINPUT */
struct JoyStick_DeviceData;
int
SDL_DINPUT_JoystickInit(void)

View file

@ -20,11 +20,12 @@
*/
#include "../../SDL_internal.h"
#include "../SDL_sysjoystick.h"
#if SDL_JOYSTICK_XINPUT
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "../SDL_sysjoystick.h"
#include "SDL_windowsjoystick_c.h"
#include "SDL_xinputjoystick_c.h"
@ -338,6 +339,7 @@ SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index)
#else /* !SDL_JOYSTICK_XINPUT */
struct JoyStick_DeviceData;
SDL_bool SDL_XINPUT_Enabled(void)
{