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	Removed duplicate includes.
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					@ -155,7 +155,6 @@ static void Android_JNI_ThreadDestroyed(void*);
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 This file links the Java side of Android with libsdl
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					 This file links the Java side of Android with libsdl
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*******************************************************************************/
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					*******************************************************************************/
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#include <jni.h>
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					#include <jni.h>
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#include <android/log.h>
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/*******************************************************************************
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					/*******************************************************************************
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					@ -47,7 +47,6 @@ using namespace Windows::Phone::UI::Input;
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/* SDL includes */
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					/* SDL includes */
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extern "C" {
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					extern "C" {
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#include "../../SDL_internal.h"
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#include "SDL_assert.h"
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					#include "SDL_assert.h"
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#include "SDL_events.h"
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					#include "SDL_events.h"
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#include "SDL_hints.h"
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					#include "SDL_hints.h"
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					@ -37,7 +37,6 @@
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#include "SDL_events.h"
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					#include "SDL_events.h"
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#include "SDL_timer.h"
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					#include "SDL_timer.h"
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#include "SDL_mutex.h"
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					#include "SDL_mutex.h"
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#include "SDL_events.h"
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#include "SDL_hints.h"
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					#include "SDL_hints.h"
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#include "SDL_joystick.h"
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					#include "SDL_joystick.h"
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#include "../SDL_sysjoystick.h"
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					#include "../SDL_sysjoystick.h"
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					@ -37,7 +37,6 @@ extern "C" {
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/* Local includes */
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					/* Local includes */
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#include "../../events/SDL_events_c.h"
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					#include "../../events/SDL_events_c.h"
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#include "../../video/haiku/SDL_bkeyboard.h"
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#include "../../video/haiku/SDL_bframebuffer.h"
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					#include "../../video/haiku/SDL_bframebuffer.h"
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#ifdef __cplusplus
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					#ifdef __cplusplus
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					@ -22,14 +22,10 @@
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#if SDL_VIDEO_DRIVER_DIRECTFB
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					#if SDL_VIDEO_DRIVER_DIRECTFB
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#include "SDL_DirectFB_video.h"
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#include "SDL_DirectFB_events.h"
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/*
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					/*
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 * #include "SDL_DirectFB_keyboard.h"
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					 * #include "SDL_DirectFB_keyboard.h"
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 */
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					 */
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#include "SDL_DirectFB_modes.h"
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					#include "SDL_DirectFB_modes.h"
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#include "SDL_DirectFB_mouse.h"
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#include "SDL_DirectFB_opengl.h"
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					#include "SDL_DirectFB_opengl.h"
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#include "SDL_DirectFB_window.h"
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					#include "SDL_DirectFB_window.h"
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#include "SDL_DirectFB_WM.h"
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					#include "SDL_DirectFB_WM.h"
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					@ -40,7 +40,6 @@
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#include "SDL_timer.h"
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					#include "SDL_timer.h"
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#include "SDL_syswm.h"
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					#include "SDL_syswm.h"
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#include "SDL_assert.h"
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#include "SDL_log.h"
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					#include "SDL_log.h"
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#define _NET_WM_STATE_REMOVE    0l
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					#define _NET_WM_STATE_REMOVE    0l
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