mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 06:45:32 +00:00
Sync wiki -> header
This commit is contained in:
parent
192538357b
commit
4d0c3cb2a8
|
@ -50,6 +50,8 @@ typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsi
|
|||
*
|
||||
* \param callback The SDL_WindowsMessageHook function to call.
|
||||
* \param userdata a pointer to pass to every iteration of `callback`
|
||||
*
|
||||
* \since This function is available since SDL 2.0.16.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
|
||||
|
||||
|
@ -95,6 +97,8 @@ typedef struct ID3D11Device ID3D11Device;
|
|||
* \param renderer the renderer from which to get the associated D3D11 device
|
||||
* \returns the D3D11 device associated with given renderer or NULL if it is
|
||||
* not a D3D11 renderer; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 2.0.16.
|
||||
*/
|
||||
extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer);
|
||||
|
||||
|
|
Loading…
Reference in a new issue