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https://github.com/Ryujinx/SDL.git
synced 2024-12-23 11:55:38 +00:00
Implemented SDL_SetWindowMouseRect() on macOS
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037030a7a2
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@ -103,6 +103,7 @@ Cocoa_CreateDevice(int devindex)
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device->SetWindowGammaRamp = Cocoa_SetWindowGammaRamp;
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device->GetWindowGammaRamp = Cocoa_GetWindowGammaRamp;
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device->GetWindowICCProfile = Cocoa_GetWindowICCProfile;
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device->SetWindowMouseRect = Cocoa_SetWindowMouseRect;
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device->SetWindowMouseGrab = Cocoa_SetWindowMouseGrab;
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device->SetWindowKeyboardGrab = Cocoa_SetWindowKeyboardGrab;
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device->DestroyWindow = Cocoa_DestroyWindow;
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@ -124,6 +124,7 @@ struct SDL_WindowData
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SDL_bool created;
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SDL_bool inWindowFullscreenTransition;
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NSInteger flash_request;
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SDL_Rect mouse_rect;
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Cocoa_WindowListener *listener;
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struct SDL_VideoData *videodata;
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#if SDL_VIDEO_OPENGL_EGL
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@ -154,6 +155,7 @@ extern void Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDispl
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extern int Cocoa_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
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extern void* Cocoa_GetWindowICCProfile(_THIS, SDL_Window * window, size_t * size);
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extern int Cocoa_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp);
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extern int Cocoa_SetWindowMouseRect(_THIS, SDL_Window * window, const SDL_Rect * rect);
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extern void Cocoa_SetWindowMouseGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
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extern void Cocoa_DestroyWindow(_THIS, SDL_Window * window);
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extern SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info);
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@ -322,6 +322,67 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
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return SDL_TRUE;
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}
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static SDL_bool
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ShouldAdjustCoordinatesForGrab(SDL_Window * window)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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if (!data || [data->listener isMovingOrFocusClickPending]) {
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return SDL_FALSE;
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}
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if (!(window->flags & SDL_WINDOW_INPUT_FOCUS)) {
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return SDL_FALSE;
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}
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if ((window->flags & SDL_WINDOW_MOUSE_GRABBED) || (data->mouse_rect.w > 0 && data->mouse_rect.h > 0)) {
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return SDL_TRUE;
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}
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return SDL_FALSE;
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}
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static SDL_bool
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AdjustCoordinatesForGrab(SDL_Window * window, int x, int y, CGPoint *adjusted)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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if (data->mouse_rect.w > 0 && data->mouse_rect.h > 0) {
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SDL_Rect window_rect;
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SDL_Rect mouse_rect;
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window_rect.x = 0;
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window_rect.y = 0;
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window_rect.w = window->w;
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window_rect.h = window->h;
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if (SDL_IntersectRect(&data->mouse_rect, &window_rect, &mouse_rect)) {
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int left = window->x + mouse_rect.x;
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int right = left + mouse_rect.w - 1;
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int top = window->y + mouse_rect.y;
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int bottom = top + mouse_rect.h - 1;
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if (x < left || x > right || y < top || y > bottom) {
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adjusted->x = SDL_clamp(x, left, right);
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adjusted->y = SDL_clamp(y, top, bottom);
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return SDL_TRUE;
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}
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return SDL_FALSE;
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}
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}
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if ((window->flags & SDL_WINDOW_MOUSE_GRABBED) != 0) {
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int left = window->x;
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int right = left + window->w - 1;
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int top = window->y;
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int bottom = top + window->h - 1;
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if (x < left || x > right || y < top || y > bottom) {
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adjusted->x = SDL_clamp(x, left, right);
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adjusted->y = SDL_clamp(y, top, bottom);
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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@implementation Cocoa_WindowListener
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@ -1156,28 +1217,12 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
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x = (int)point.x;
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y = (int)(window->h - point.y);
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if (window->flags & SDL_WINDOW_MOUSE_GRABBED) {
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if (x < 0 || x >= window->w || y < 0 || y >= window->h) {
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if (x < 0) {
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x = 0;
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} else if (x >= window->w) {
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x = window->w - 1;
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}
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if (y < 0) {
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y = 0;
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} else if (y >= window->h) {
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y = window->h - 1;
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}
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CGPoint cgpoint;
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cgpoint.x = window->x + x;
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cgpoint.y = window->y + y;
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if (ShouldAdjustCoordinatesForGrab(window) &&
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AdjustCoordinatesForGrab(window, window->x + x, window->y + y, &cgpoint)) {
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Cocoa_HandleMouseWarp(cgpoint.x, cgpoint.y);
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CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
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CGAssociateMouseAndMouseCursorPosition(YES);
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Cocoa_HandleMouseWarp(cgpoint.x, cgpoint.y);
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}
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}
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SDL_SendMouseMotion(window, mouseID, 0, x, y);
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@ -2048,25 +2093,47 @@ Cocoa_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp)
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return 0;
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}
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int
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Cocoa_SetWindowMouseRect(_THIS, SDL_Window * window, const SDL_Rect * rect)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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if (rect) {
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SDL_memcpy(&data->mouse_rect, rect, sizeof(*rect));
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} else {
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SDL_zero(data->mouse_rect);
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}
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/* Move the cursor to the nearest point in the mouse rect */
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if (ShouldAdjustCoordinatesForGrab(window)) {
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int x, y;
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CGPoint cgpoint;
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SDL_GetGlobalMouseState(&x, &y);
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if (AdjustCoordinatesForGrab(window, x, y, &cgpoint)) {
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Cocoa_HandleMouseWarp(cgpoint.x, cgpoint.y);
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CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
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}
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}
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return 0;
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}
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void
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Cocoa_SetWindowMouseGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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/* Move the cursor to the nearest point in the window */
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if (grabbed && data && ![data->listener isMovingOrFocusClickPending]) {
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if (ShouldAdjustCoordinatesForGrab(window)) {
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int x, y;
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CGPoint cgpoint;
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SDL_GetMouseState(&x, &y);
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cgpoint.x = window->x + x;
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cgpoint.y = window->y + y;
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SDL_GetGlobalMouseState(&x, &y);
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if (AdjustCoordinatesForGrab(window, x, y, &cgpoint)) {
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Cocoa_HandleMouseWarp(cgpoint.x, cgpoint.y);
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DLog("Returning cursor to (%g, %g)", cgpoint.x, cgpoint.y);
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CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
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}
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}
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if (data && (window->flags & SDL_WINDOW_FULLSCREEN)) {
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if (SDL_ShouldAllowTopmost() && (window->flags & SDL_WINDOW_INPUT_FOCUS)
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@ -815,7 +815,7 @@ void WIN_UngrabKeyboard(SDL_Window *window)
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}
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int
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WIN_SetWindowMouseRect(_THIS, SDL_Window * window, SDL_Rect * rect)
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WIN_SetWindowMouseRect(_THIS, SDL_Window * window, const SDL_Rect * rect)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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@ -82,7 +82,7 @@ extern void WIN_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay
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extern int WIN_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
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extern void* WIN_GetWindowICCProfile(_THIS, SDL_Window * window, size_t * size);
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extern int WIN_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp);
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extern int WIN_SetWindowMouseRect(_THIS, SDL_Window * window, SDL_Rect * rect);
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extern int WIN_SetWindowMouseRect(_THIS, SDL_Window * window, const SDL_Rect * rect);
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extern void WIN_SetWindowMouseGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
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extern void WIN_SetWindowKeyboardGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
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extern void WIN_DestroyWindow(_THIS, SDL_Window * window);
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