mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 02:45:36 +00:00
Don't tickle PS4 Bluetooth controllers in simple mode
The 8BitDo Zero 2 only sends reports when state changes, so trips the disconnected Bluetooth controller detection. The expected use case is that most people will have official PS4 controllers in enhanced report mode, so disconnected Bluetooth controller detection will still work for those. Fixes https://github.com/libsdl-org/SDL/issues/8556 (cherry picked from commit 75df4cc5c2cd6b098f49855437c5262263489eab)
This commit is contained in:
parent
f33ab44f84
commit
4de4b1e7a0
|
@ -678,10 +678,14 @@ static void HIDAPI_DriverPS4_TickleBluetooth(SDL_HIDAPI_Device *device)
|
||||||
SDL_HIDAPI_SendRumbleAndUnlock(device, data, sizeof(data));
|
SDL_HIDAPI_SendRumbleAndUnlock(device, data, sizeof(data));
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
#if 0 /* The 8BitDo Zero 2 has perfect emulation of a PS4 controllers, except it
|
||||||
|
* only sends reports when the state changes, so we can't disconnect here.
|
||||||
|
*/
|
||||||
/* We can't even send an invalid effects packet, or it will put the controller in enhanced mode */
|
/* We can't even send an invalid effects packet, or it will put the controller in enhanced mode */
|
||||||
if (device->num_joysticks > 0) {
|
if (device->num_joysticks > 0) {
|
||||||
HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
|
HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue