Added stub controller LED functions for WGI and RAWINPUT (thanks meyraud!)

This commit is contained in:
Sam Lantinga 2020-11-07 02:49:22 -08:00
parent 009b62f1c2
commit 4ea1a10bd2
2 changed files with 29 additions and 0 deletions

View file

@ -614,6 +614,19 @@ RAWINPUT_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Ui
return device->driver->RumbleJoystick(&device->hiddevice, joystick, low_frequency_rumble, high_frequency_rumble);
}
static SDL_bool
RAWINPUT_JoystickHasLED(SDL_Joystick * joystick)
{
return SDL_FALSE;
}
static int
RAWINPUT_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static void
RAWINPUT_JoystickUpdate(SDL_Joystick * joystick)
{
@ -743,6 +756,8 @@ SDL_JoystickDriver SDL_RAWINPUT_JoystickDriver =
RAWINPUT_JoystickGetDeviceInstanceID,
RAWINPUT_JoystickOpen,
RAWINPUT_JoystickRumble,
RAWINPUT_JoystickHasLED,
RAWINPUT_JoystickSetLED,
RAWINPUT_JoystickUpdate,
RAWINPUT_JoystickClose,
RAWINPUT_JoystickQuit,

View file

@ -575,6 +575,18 @@ WGI_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16
}
}
static SDL_bool
WGI_JoystickHasLED(SDL_Joystick * joystick)
{
return SDL_FALSE;
}
static int
WGI_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
{
return SDL_Unsupported();
}
static Uint8
ConvertHatValue(__x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition value)
{
@ -717,6 +729,8 @@ SDL_JoystickDriver SDL_WGI_JoystickDriver =
WGI_JoystickGetDeviceInstanceID,
WGI_JoystickOpen,
WGI_JoystickRumble,
WGI_JoystickHasLED,
WGI_JoystickSetLED,
WGI_JoystickUpdate,
WGI_JoystickClose,
WGI_JoystickQuit,