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Make some printf() calls into SDL_Log() so I can see them on Windows. :)
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@ -1386,7 +1386,7 @@ SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done)
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if (current_win) {
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const SDL_bool shouldCapture = (SDL_GetWindowFlags(current_win) & SDL_WINDOW_MOUSE_CAPTURE) == 0;
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const int rc = SDL_CaptureMouse(shouldCapture);
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printf("%sapturing mouse %s!\n", shouldCapture ? "C" : "Unc", (rc == 0) ? "succeeded" : "failed");
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SDL_Log("%sapturing mouse %s!\n", shouldCapture ? "C" : "Unc", (rc == 0) ? "succeeded" : "failed");
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}
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}
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break;
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@ -18,12 +18,12 @@ hitTest(SDL_Window *window, const SDL_Point *pt, void *data)
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int i;
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for (i = 0; i < numareas; i++) {
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if (SDL_PointInRect(pt, &areas[i])) {
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printf("HIT-TEST: DRAGGABLE\n");
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SDL_Log("HIT-TEST: DRAGGABLE\n");
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return SDL_HITTEST_DRAGGABLE;
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}
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}
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printf("HIT-TEST: NORMAL\n");
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SDL_Log("HIT-TEST: NORMAL\n");
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return SDL_HITTEST_NORMAL;
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}
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@ -40,7 +40,7 @@ int main(int argc, char **argv)
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renderer = SDL_CreateRenderer(window, -1, 0);
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if (SDL_SetWindowHitTest(window, hitTest, NULL) == -1) {
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fprintf(stderr, "Enabling hit-testing failed!\n");
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SDL_Log("Enabling hit-testing failed!\n");
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SDL_Quit();
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return 1;
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}
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@ -61,16 +61,16 @@ int main(int argc, char **argv)
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switch (e.type)
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{
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case SDL_MOUSEBUTTONDOWN:
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printf("button down!\n");
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SDL_Log("button down!\n");
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break;
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case SDL_MOUSEBUTTONUP:
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printf("button up!\n");
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SDL_Log("button up!\n");
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break;
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case SDL_WINDOWEVENT:
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if (e.window.event == SDL_WINDOWEVENT_MOVED) {
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printf("Window event moved to (%d, %d)!\n", (int) e.window.data1, (int) e.window.data2);
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SDL_Log("Window event moved to (%d, %d)!\n", (int) e.window.data1, (int) e.window.data2);
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}
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break;
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