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https://github.com/Ryujinx/SDL.git
synced 2024-12-23 06:45:32 +00:00
Added SDL_SetWindowResizable(). (thanks, Ethan!)
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257c89727a
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@ -83,6 +83,7 @@ typedef struct
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* \sa SDL_SetWindowPosition()
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* \sa SDL_SetWindowSize()
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* \sa SDL_SetWindowBordered()
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* \sa SDL_SetWindowResizable()
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* \sa SDL_SetWindowTitle()
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* \sa SDL_ShowWindow()
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*/
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@ -706,6 +707,23 @@ extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
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extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
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SDL_bool bordered);
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/**
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* \brief Set the user-resizable state of a window.
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*
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* This will add or remove the window's SDL_WINDOW_RESIZABLE flag and
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* allow/disallow user resizing of the window. This is a no-op if the
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* window's resizable state already matches the requested state.
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*
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* \param window The window of which to change the resizable state.
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* \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow.
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*
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* \note You can't change the resizable state of a fullscreen window.
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*
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* \sa SDL_GetWindowFlags()
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*/
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extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window,
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SDL_bool resizable);
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/**
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* \brief Show a window.
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*
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@ -606,3 +606,4 @@
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#define SDL_RenderSetIntegerScale SDL_RenderSetIntegerScale_REAL
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#define SDL_RenderGetIntegerScale SDL_RenderGetIntegerScale_REAL
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#define SDL_DequeueAudio SDL_DequeueAudio_REAL
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#define SDL_SetWindowResizable SDL_SetWindowResizable_REAL
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@ -640,3 +640,4 @@ SDL_DYNAPI_PROC(int,SDL_SetWindowModalFor,(SDL_Window *a, SDL_Window *b),(a,b),r
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SDL_DYNAPI_PROC(int,SDL_RenderSetIntegerScale,(SDL_Renderer *a, SDL_bool b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_RenderGetIntegerScale,(SDL_Renderer *a),(a),return)
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SDL_DYNAPI_PROC(Uint32,SDL_DequeueAudio,(SDL_AudioDeviceID a, void *b, Uint32 c),(a,b,c),return)
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SDL_DYNAPI_PROC(void,SDL_SetWindowResizable,(SDL_Window *a, SDL_bool b),(a,b),)
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@ -219,6 +219,7 @@ struct SDL_VideoDevice
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void (*MinimizeWindow) (_THIS, SDL_Window * window);
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void (*RestoreWindow) (_THIS, SDL_Window * window);
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void (*SetWindowBordered) (_THIS, SDL_Window * window, SDL_bool bordered);
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void (*SetWindowResizable) (_THIS, SDL_Window * window, SDL_bool resizable);
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void (*SetWindowFullscreen) (_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
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int (*SetWindowGammaRamp) (_THIS, SDL_Window * window, const Uint16 * ramp);
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int (*GetWindowGammaRamp) (_THIS, SDL_Window * window, Uint16 * ramp);
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@ -1841,6 +1841,24 @@ SDL_SetWindowBordered(SDL_Window * window, SDL_bool bordered)
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}
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}
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void
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SDL_SetWindowResizable(SDL_Window * window, SDL_bool resizable)
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{
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CHECK_WINDOW_MAGIC(window,);
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if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
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const int want = (resizable != SDL_FALSE); /* normalize the flag. */
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const int have = ((window->flags & SDL_WINDOW_RESIZABLE) != 0);
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if ((want != have) && (_this->SetWindowResizable)) {
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if (want) {
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window->flags |= SDL_WINDOW_RESIZABLE;
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} else {
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window->flags &= ~SDL_WINDOW_RESIZABLE;
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}
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_this->SetWindowResizable(_this, window, (SDL_bool) want);
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}
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}
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}
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void
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SDL_SetWindowSize(SDL_Window * window, int w, int h)
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{
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@ -96,6 +96,7 @@ Cocoa_CreateDevice(int devindex)
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device->MinimizeWindow = Cocoa_MinimizeWindow;
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device->RestoreWindow = Cocoa_RestoreWindow;
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device->SetWindowBordered = Cocoa_SetWindowBordered;
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device->SetWindowResizable = Cocoa_SetWindowResizable;
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device->SetWindowFullscreen = Cocoa_SetWindowFullscreen;
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device->SetWindowGammaRamp = Cocoa_SetWindowGammaRamp;
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device->GetWindowGammaRamp = Cocoa_GetWindowGammaRamp;
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@ -133,6 +133,7 @@ extern void Cocoa_MaximizeWindow(_THIS, SDL_Window * window);
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extern void Cocoa_MinimizeWindow(_THIS, SDL_Window * window);
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extern void Cocoa_RestoreWindow(_THIS, SDL_Window * window);
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extern void Cocoa_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
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extern void Cocoa_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable);
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extern void Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
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extern int Cocoa_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
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extern int Cocoa_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp);
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@ -1492,6 +1492,20 @@ Cocoa_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered)
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}
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}}
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void
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Cocoa_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable)
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{ @autoreleasepool
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{
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/* Don't set this if we're in a space!
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* The window will get permanently stuck if resizable is false.
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* -flibit
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*/
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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Cocoa_WindowListener *listener = data->listener;
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if (![listener isInFullscreenSpace]) {
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SetWindowStyle(window, GetWindowStyle(window));
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}
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}}
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void
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Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
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@ -56,6 +56,7 @@ enum WinCommands {
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BWIN_RESTORE_WINDOW,
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BWIN_SET_TITLE,
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BWIN_SET_BORDERED,
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BWIN_SET_RESIZABLE,
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BWIN_FULLSCREEN
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};
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@ -378,6 +379,9 @@ class SDL_BWin:public BDirectWindow
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case BWIN_SET_BORDERED:
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_SetBordered(message);
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break;
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case BWIN_SET_RESIZABLE:
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_SetResizable(message);
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break;
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case BWIN_SHOW_WINDOW:
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Show();
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break;
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@ -568,6 +572,18 @@ private:
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SetLook(bEnabled ? B_BORDERED_WINDOW_LOOK : B_NO_BORDER_WINDOW_LOOK);
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}
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void _SetResizable(BMessage *msg) {
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bool bEnabled;
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if(msg->FindBool("window-resizable", &bEnabled) != B_OK) {
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return;
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}
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if (bEnabled) {
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SetFlags(GetFlags() & ~(B_NOT_RESIZABLE | B_NOT_ZOOMABLE));
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} else {
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SetFlags(GetFlags() | (B_NOT_RESIZABLE | B_NOT_ZOOMABLE));
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}
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}
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void _Restore() {
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if(IsMinimized()) {
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Minimize(false);
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@ -81,6 +81,7 @@ BE_CreateDevice(int devindex)
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device->MinimizeWindow = BE_MinimizeWindow;
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device->RestoreWindow = BE_RestoreWindow;
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device->SetWindowBordered = BE_SetWindowBordered;
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device->SetWindowResizable = BE_SetWindowResizable;
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device->SetWindowFullscreen = BE_SetWindowFullscreen;
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device->SetWindowGammaRamp = BE_SetWindowGammaRamp;
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device->GetWindowGammaRamp = BE_GetWindowGammaRamp;
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@ -145,6 +145,12 @@ void BE_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) {
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_ToBeWin(window)->PostMessage(&msg);
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}
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void BE_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable) {
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BMessage msg(BWIN_SET_RESIZABLE);
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msg.AddBool("window-resizable", resizable != SDL_FALSE);
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_ToBeWin(window)->PostMessage(&msg);
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}
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void BE_ShowWindow(_THIS, SDL_Window * window) {
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BMessage msg(BWIN_SHOW_WINDOW);
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_ToBeWin(window)->PostMessage(&msg);
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@ -39,6 +39,7 @@ extern void BE_MaximizeWindow(_THIS, SDL_Window * window);
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extern void BE_MinimizeWindow(_THIS, SDL_Window * window);
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extern void BE_RestoreWindow(_THIS, SDL_Window * window);
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extern void BE_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
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extern void BE_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable);
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extern void BE_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
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extern int BE_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
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extern int BE_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp);
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@ -186,6 +186,7 @@ MIR_CreateDevice(int device_index)
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device->SetWindowIcon = NULL;
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device->RaiseWindow = NULL;
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device->SetWindowBordered = NULL;
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device->SetWindowResizable = NULL;
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device->OnWindowEnter = NULL;
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device->SetWindowPosition = NULL;
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@ -145,6 +145,7 @@ WIN_CreateDevice(int devindex)
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device->MinimizeWindow = WIN_MinimizeWindow;
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device->RestoreWindow = WIN_RestoreWindow;
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device->SetWindowBordered = WIN_SetWindowBordered;
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device->SetWindowResizable = WIN_SetWindowResizable;
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device->SetWindowFullscreen = WIN_SetWindowFullscreen;
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device->SetWindowGammaRamp = WIN_SetWindowGammaRamp;
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device->GetWindowGammaRamp = WIN_GetWindowGammaRamp;
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@ -519,6 +519,22 @@ WIN_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered)
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data->in_border_change = SDL_FALSE;
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}
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void
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WIN_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable)
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{
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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HWND hwnd = data->hwnd;
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DWORD style = GetWindowLong(hwnd, GWL_STYLE);
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if (resizable) {
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style |= STYLE_RESIZABLE;
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} else {
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style &= ~STYLE_RESIZABLE;
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}
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SetWindowLong(hwnd, GWL_STYLE, style);
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}
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void
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WIN_RestoreWindow(_THIS, SDL_Window * window)
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{
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@ -64,6 +64,7 @@ extern void WIN_MaximizeWindow(_THIS, SDL_Window * window);
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extern void WIN_MinimizeWindow(_THIS, SDL_Window * window);
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extern void WIN_RestoreWindow(_THIS, SDL_Window * window);
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extern void WIN_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
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extern void WIN_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable);
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extern void WIN_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
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extern int WIN_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
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extern int WIN_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp);
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@ -243,6 +243,7 @@ X11_CreateDevice(int devindex)
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device->MinimizeWindow = X11_MinimizeWindow;
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device->RestoreWindow = X11_RestoreWindow;
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device->SetWindowBordered = X11_SetWindowBordered;
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device->SetWindowResizable = X11_SetWindowResizable;
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device->SetWindowFullscreen = X11_SetWindowFullscreen;
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device->SetWindowGammaRamp = X11_SetWindowGammaRamp;
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device->SetWindowGrab = X11_SetWindowGrab;
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@ -981,6 +981,44 @@ X11_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered)
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X11_XCheckIfEvent(display, &event, &isMapNotify, (XPointer)&data->xwindow);
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}
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void
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X11_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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Display *display = data->videodata->display;
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XSizeHints *sizehints = X11_XAllocSizeHints();
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long userhints;
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X11_XGetWMNormalHints(display, data->xwindow, sizehints, &userhints);
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if (resizable) {
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/* FIXME: Is there a better way to get max window size from X? -flibit */
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const int maxsize = 0x7FFFFFFF;
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sizehints->min_width = window->min_w;
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sizehints->min_height = window->min_h;
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sizehints->max_width = (window->max_w == 0) ? maxsize : window->max_w;
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sizehints->max_height = (window->max_h == 0) ? maxsize : window->max_h;
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} else {
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sizehints->min_width = window->w;
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sizehints->min_height = window->h;
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sizehints->max_width = window->w;
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sizehints->max_height = window->h;
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}
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sizehints->flags |= PMinSize | PMaxSize;
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X11_XSetWMNormalHints(display, data->xwindow, sizehints);
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X11_XFree(sizehints);
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/* See comment in X11_SetWindowSize. */
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X11_XResizeWindow(display, data->xwindow, window->w, window->h);
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X11_XMoveWindow(display, data->xwindow, window->x - data->border_left, window->y - data->border_top);
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X11_XRaiseWindow(display, data->xwindow);
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X11_XFlush(display);
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}
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void
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X11_ShowWindow(_THIS, SDL_Window * window)
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{
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@ -96,6 +96,7 @@ extern void X11_MaximizeWindow(_THIS, SDL_Window * window);
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extern void X11_MinimizeWindow(_THIS, SDL_Window * window);
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extern void X11_RestoreWindow(_THIS, SDL_Window * window);
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extern void X11_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
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extern void X11_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable);
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extern void X11_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
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extern int X11_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
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extern void X11_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
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