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https://github.com/Ryujinx/SDL.git
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WinRT: added SDL_*ScreenSaver() support; fixed crash when restoring app from screensaver
This commit is contained in:
parent
651107a118
commit
5020fe8fdb
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@ -31,6 +31,7 @@
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/* Windows includes */
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#include <agile.h>
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#include <windows.graphics.display.h>
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#include <windows.system.display.h>
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#include <dxgi.h>
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#include <dxgi1_2.h>
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using namespace Windows::ApplicationModel::Core;
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@ -41,7 +42,8 @@ using namespace Windows::UI::ViewManagement;
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/* [re]declare Windows GUIDs locally, to limit the amount of external lib(s) SDL has to link to */
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static const GUID IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48,{ 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } };
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static const GUID IID_IDisplayRequest = { 0xe5732044, 0xf49f, 0x4b60, { 0x8d, 0xd4, 0x5e, 0x7e, 0x3a, 0x63, 0x2a, 0xc0 } };
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static const GUID IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } };
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/* SDL includes */
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@ -83,6 +85,11 @@ static void WINRT_DestroyWindow(_THIS, SDL_Window * window);
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static SDL_bool WINRT_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info);
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/* Misc functions */
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static ABI::Windows::System::Display::IDisplayRequest * WINRT_CreateDisplayRequest(_THIS);
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extern void WINRT_SuspendScreenSaver(_THIS);
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/* SDL-internal globals: */
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SDL_Window * WINRT_GlobalSDLWindow = NULL;
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@ -140,6 +147,7 @@ WINRT_CreateDevice(int devindex)
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device->SetDisplayMode = WINRT_SetDisplayMode;
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device->PumpEvents = WINRT_PumpEvents;
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device->GetWindowWMInfo = WINRT_GetWindowWMInfo;
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device->SuspendScreenSaver = WINRT_SuspendScreenSaver;
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#if NTDDI_VERSION >= NTDDI_WIN10
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device->HasScreenKeyboardSupport = WINRT_HasScreenKeyboardSupport;
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@ -173,13 +181,17 @@ VideoBootStrap WINRT_bootstrap = {
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int
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WINRT_VideoInit(_THIS)
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{
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SDL_VideoData * driverdata = (SDL_VideoData *) _this->driverdata;
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if (WINRT_InitModes(_this) < 0) {
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return -1;
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}
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WINRT_InitMouse(_this);
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WINRT_InitTouch(_this);
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WINRT_InitGameBar(_this);
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if (driverdata) {
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/* Initialize screensaver-disabling support */
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driverdata->displayRequest = WINRT_CreateDisplayRequest(_this);
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}
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return 0;
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}
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@ -421,6 +433,11 @@ WINRT_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
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void
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WINRT_VideoQuit(_THIS)
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{
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SDL_VideoData * driverdata = (SDL_VideoData *) _this->driverdata;
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if (driverdata && driverdata->displayRequest) {
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driverdata->displayRequest->Release();
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driverdata->displayRequest = NULL;
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}
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WINRT_QuitGameBar(_this);
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WINRT_QuitMouse(_this);
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}
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@ -491,7 +508,7 @@ WINRT_DetectWindowFlags(SDL_Window * window)
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// data->coreWindow->PointerPosition is not supported on WinPhone 8.0
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latestFlags |= SDL_WINDOW_MOUSE_FOCUS;
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#else
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if (data->coreWindow->Bounds.Contains(data->coreWindow->PointerPosition)) {
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if (data->coreWindow->Visible && data->coreWindow->Bounds.Contains(data->coreWindow->PointerPosition)) {
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latestFlags |= SDL_WINDOW_MOUSE_FOCUS;
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}
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#endif
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@ -761,6 +778,65 @@ WINRT_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
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return SDL_FALSE;
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}
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static ABI::Windows::System::Display::IDisplayRequest *
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WINRT_CreateDisplayRequest(_THIS)
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{
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/* Setup a WinRT DisplayRequest object, usable for enabling/disabling screensaver requests */
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wchar_t *wClassName = L"Windows.System.Display.DisplayRequest";
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HSTRING hClassName;
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IActivationFactory *pActivationFactory = NULL;
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IInspectable * pDisplayRequestRaw = nullptr;
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ABI::Windows::System::Display::IDisplayRequest * pDisplayRequest = nullptr;
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HRESULT hr;
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hr = ::WindowsCreateString(wClassName, (UINT32)wcslen(wClassName), &hClassName);
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if (FAILED(hr)) {
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goto done;
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}
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hr = Windows::Foundation::GetActivationFactory(hClassName, &pActivationFactory);
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if (FAILED(hr)) {
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goto done;
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}
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hr = pActivationFactory->ActivateInstance(&pDisplayRequestRaw);
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if (FAILED(hr)) {
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goto done;
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}
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hr = pDisplayRequestRaw->QueryInterface(IID_IDisplayRequest, (void **) &pDisplayRequest);
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if (FAILED(hr)) {
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goto done;
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}
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done:
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if (pDisplayRequestRaw) {
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pDisplayRequestRaw->Release();
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}
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if (pActivationFactory) {
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pActivationFactory->Release();
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}
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if (hClassName) {
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::WindowsDeleteString(hClassName);
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}
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return pDisplayRequest;
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}
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void
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WINRT_SuspendScreenSaver(_THIS)
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{
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SDL_VideoData *driverdata = (SDL_VideoData *)_this->driverdata;
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if (driverdata->displayRequest) {
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ABI::Windows::System::Display::IDisplayRequest * displayRequest = (ABI::Windows::System::Display::IDisplayRequest *) driverdata->displayRequest;
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if (_this->suspend_screensaver) {
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displayRequest->RequestActive();
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} else {
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displayRequest->RequestRelease();
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}
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}
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}
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#endif /* SDL_VIDEO_DRIVER_WINRT */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -51,6 +51,12 @@ typedef struct SDL_VideoData {
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These are just a struct with a 64-bit integer inside them
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*/
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Windows::Foundation::EventRegistrationToken gameBarIsInputRedirectedToken;
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/* A WinRT DisplayRequest, used for implementing SDL_*ScreenSaver() functions.
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* This is really a pointer to a 'ABI::Windows::System::Display::IDisplayRequest *',
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* It's casted to 'IUnknown *', to help with building SDL.
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*/
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IUnknown *displayRequest;
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} SDL_VideoData;
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/* The global, WinRT, SDL Window.
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