haiku: use addr_t instead of size_t for OpenGL dynamic loading.

Partially fixes Bugzilla #4442.
This commit is contained in:
Jerome Duval 2019-11-11 22:04:10 -05:00
parent 55b5d8dce6
commit 50806eeea2

View file

@ -54,7 +54,7 @@ int HAIKU_GL_LoadLibrary(_THIS, const char *path)
if( get_image_symbol(info.id, "glBegin", B_SYMBOL_TYPE_ANY, if( get_image_symbol(info.id, "glBegin", B_SYMBOL_TYPE_ANY,
&location) == B_OK) { &location) == B_OK) {
_this->gl_config.dll_handle = (void *) (size_t) info.id; _this->gl_config.dll_handle = (void *) (addr_t) info.id;
_this->gl_config.driver_loaded = 1; _this->gl_config.driver_loaded = 1;
SDL_strlcpy(_this->gl_config.driver_path, "libGL.so", SDL_strlcpy(_this->gl_config.driver_path, "libGL.so",
SDL_arraysize(_this->gl_config.driver_path)); SDL_arraysize(_this->gl_config.driver_path));
@ -69,7 +69,7 @@ void *HAIKU_GL_GetProcAddress(_THIS, const char *proc)
void *location = NULL; void *location = NULL;
status_t err; status_t err;
if ((err = if ((err =
get_image_symbol((image_id) (size_t) _this->gl_config.dll_handle, get_image_symbol((image_id) (addr_t) _this->gl_config.dll_handle,
proc, B_SYMBOL_TYPE_ANY, proc, B_SYMBOL_TYPE_ANY,
&location)) == B_OK) { &location)) == B_OK) {
return location; return location;