mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 16:15:28 +00:00
Round coordinates so very small floating point values don't turn into 0x80000000
e.g. SDL_RenderDrawLineF(renderer, -1e20, -1e20, 10, 10); Fixes https://github.com/libsdl-org/SDL/issues/6116
This commit is contained in:
parent
b6a3d76225
commit
50c5d23f7d
|
@ -2981,8 +2981,8 @@ RenderDrawLinesWithRectsF(SDL_Renderer * renderer,
|
|||
frect->x += scale_x;
|
||||
}
|
||||
} else {
|
||||
retval += RenderDrawLineBresenham(renderer, (int)points[i].x, (int)points[i].y,
|
||||
(int)points[i+1].x, (int)points[i+1].y, draw_last);
|
||||
retval += RenderDrawLineBresenham(renderer, (int)SDL_roundf(points[i].x), (int)SDL_roundf(points[i].y),
|
||||
(int)SDL_roundf(points[i+1].x), (int)SDL_roundf(points[i+1].y), draw_last);
|
||||
}
|
||||
drew_line = SDL_TRUE;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue