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Round coordinates so very small floating point values don't turn into 0x80000000
e.g. SDL_RenderDrawLineF(renderer, -1e20, -1e20, 10, 10); Fixes https://github.com/libsdl-org/SDL/issues/6116
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@ -2981,8 +2981,8 @@ RenderDrawLinesWithRectsF(SDL_Renderer * renderer,
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frect->x += scale_x;
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}
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} else {
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retval += RenderDrawLineBresenham(renderer, (int)points[i].x, (int)points[i].y,
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(int)points[i+1].x, (int)points[i+1].y, draw_last);
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retval += RenderDrawLineBresenham(renderer, (int)SDL_roundf(points[i].x), (int)SDL_roundf(points[i].y),
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(int)SDL_roundf(points[i+1].x), (int)SDL_roundf(points[i+1].y), draw_last);
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}
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drew_line = SDL_TRUE;
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}
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