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Fix build errors in PSP port
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parent
34e34ad5a5
commit
515b5f2a39
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@ -1201,10 +1201,18 @@ PSP_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *verti
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sceGuEnable(GU_TEXTURE_2D);
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} else {
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const VertTCV *verts = (VertTCV *) (gpumem + cmd->data.draw.first);
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const Uint8 a = cmd->data.draw.a;
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const Uint8 r = cmd->data.draw.r;
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const Uint8 g = cmd->data.draw.g;
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const Uint8 b = cmd->data.draw.b;
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PSP_BlendState state = {
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.color = GU_RGBA(r,g,b,a),
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.texture = NULL,
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.mode = cmd->data.draw.blend,
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.shadeModel = GU_FLAT
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};
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TextureActivate(cmd->data.draw.texture);
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/* Need to force refresh of blending mode, probably something to FIXME */
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PSP_SetBlendMode(renderer, SDL_BLENDMODE_INVALID);
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PSP_SetBlendMode(renderer, cmd->data.draw.blend);
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PSP_SetBlendState(renderer, &state);
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sceGuDrawArray(GU_TRIANGLES, GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, verts);
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}
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break;
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@ -173,7 +173,7 @@ PSP_VideoInit(_THIS)
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display.current_mode = current_mode;
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SDL_AddDisplayMode(&display, ¤t_mode);
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SDL_AddVideoDisplay(&display);
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SDL_AddVideoDisplay(&display, SDL_FALSE);
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return 1;
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}
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