mirror of
https://github.com/Ryujinx/SDL.git
synced 2025-03-24 04:35:03 +00:00
Add SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY
This commit is contained in:
parent
5113fedfa0
commit
524964f966
|
@ -1218,6 +1218,17 @@ extern "C" {
|
||||||
*/
|
*/
|
||||||
#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER"
|
#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief A variable controlling whether the EGL window is allowed to be
|
||||||
|
* composited as transparent, rather than opaque.
|
||||||
|
*
|
||||||
|
* Most window systems will always render windows opaque, even if the surface
|
||||||
|
* format has an alpha channel. This is not always true, however, so by default
|
||||||
|
* SDL will try to enforce opaque composition. To override this behavior, you
|
||||||
|
* can set this hint to "1".
|
||||||
|
*/
|
||||||
|
#define SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY "SDL_VIDEO_EGL_ALLOW_TRANSPARENCY"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* \brief A variable controlling whether the graphics context is externally managed.
|
* \brief A variable controlling whether the graphics context is externally managed.
|
||||||
*
|
*
|
||||||
|
|
|
@ -1223,8 +1223,9 @@ SDL_EGL_CreateSurface(_THIS, NativeWindowType nw)
|
||||||
|
|
||||||
#ifdef EGL_EXT_present_opaque
|
#ifdef EGL_EXT_present_opaque
|
||||||
if (SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_EXT_present_opaque")) {
|
if (SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_EXT_present_opaque")) {
|
||||||
|
const SDL_bool allow_transparent = SDL_GetHintBoolean(SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY, SDL_FALSE);
|
||||||
attribs[attr++] = EGL_PRESENT_OPAQUE_EXT;
|
attribs[attr++] = EGL_PRESENT_OPAQUE_EXT;
|
||||||
attribs[attr++] = EGL_TRUE;
|
attribs[attr++] = allow_transparent ? EGL_FALSE : EGL_TRUE;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue