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Fixed a crash on Windows Phone 8 that occurred after rotating a device
This changeset prevents IDXGISwapChain::ResizeBuffers from being invoked on Windows Phone 8, a function that isn't available on the platform (but is available on other Windows platforms). The call would fail, which ultimately led to a crash. This changeset also attempts to make sure that the D3D11 swap chain is created at the correct size, when using Windows Phone 8. Still TODO: make sure rotation-querying works across relevant Windows platforms (that support Direct3D 11.x).
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parent
205266fa03
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@ -1438,30 +1438,24 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
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ID3D11Texture2D *backBuffer = NULL;
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HRESULT result = S_OK;
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int w, h;
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BOOL swapDimensions;
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/* Release the previous render target view */
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D3D11_ReleaseMainRenderTargetView(renderer);
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/* The width and height of the swap chain must be based on the window's
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* landscape-oriented width and height. If the window is in a portrait
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* rotation, the dimensions must be reversed.
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/* The width and height of the swap chain must be based on the display's
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* non-rotated size.
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*/
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SDL_GetWindowSize(renderer->window, &w, &h);
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data->rotation = D3D11_GetCurrentRotation();
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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swapDimensions = FALSE;
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#else
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swapDimensions = D3D11_IsDisplayRotated90Degrees(data->rotation);
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#endif
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if (swapDimensions) {
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if (D3D11_IsDisplayRotated90Degrees(data->rotation)) {
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int tmp = w;
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w = h;
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h = tmp;
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}
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if (data->swapChain) {
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/* IDXGISwapChain::ResizeBuffers is not available on Windows Phone 8. */
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#if !defined(__WINRT__) || (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
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/* If the swap chain already exists, resize it. */
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result = IDXGISwapChain_ResizeBuffers(data->swapChain,
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0,
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@ -1473,6 +1467,7 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
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WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::ResizeBuffers", result);
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goto done;
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}
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#endif
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} else {
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result = D3D11_CreateSwapChain(renderer, w, h);
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if (FAILED(result)) {
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