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Fix rotation direction and center point on PSP
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@ -904,16 +904,16 @@ PSP_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * t
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cmd->data.draw.count = 1;
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MathSincos(degToRad(angle), &s, &c);
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MathSincos(degToRad(360-angle), &s, &c);
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cw1 = c * width;
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sw1 = s * width;
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ch1 = c * height;
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sh1 = s * height;
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cw2 = c * -centerx;
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sw2 = s * -centerx;
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ch2 = c * -centery;
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sh2 = s * -centery;
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cw1 = c * -centerx;
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sw1 = s * -centerx;
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ch1 = c * -centery;
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sh1 = s * -centery;
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cw2 = c * width;
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sw2 = s * width;
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ch2 = c * height;
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sh2 = s * height;
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if (flip & SDL_FLIP_VERTICAL) {
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Swap(&v0, &v1);
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