Fix rotation direction and center point on PSP

This commit is contained in:
Wouter Wijsman 2022-02-08 18:31:43 +01:00 committed by Sam Lantinga
parent 2b572dff88
commit 54304b971d

View file

@ -904,16 +904,16 @@ PSP_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * t
cmd->data.draw.count = 1; cmd->data.draw.count = 1;
MathSincos(degToRad(angle), &s, &c); MathSincos(degToRad(360-angle), &s, &c);
cw1 = c * width; cw1 = c * -centerx;
sw1 = s * width; sw1 = s * -centerx;
ch1 = c * height; ch1 = c * -centery;
sh1 = s * height; sh1 = s * -centery;
cw2 = c * -centerx; cw2 = c * width;
sw2 = s * -centerx; sw2 = s * width;
ch2 = c * -centery; ch2 = c * height;
sh2 = s * -centery; sh2 = s * height;
if (flip & SDL_FLIP_VERTICAL) { if (flip & SDL_FLIP_VERTICAL) {
Swap(&v0, &v1); Swap(&v0, &v1);