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Changed return -1 after SDL_SetError() to return SDL_SetError().
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@ -743,8 +743,7 @@ SDL_GameControllerAddMapping( const char *mappingString )
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pchGUID = SDL_PrivateGetControllerGUIDFromMappingString( mappingString );
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if (!pchGUID) {
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SDL_SetError("Couldn't parse GUID from %s", mappingString);
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return -1;
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return SDL_SetError("Couldn't parse GUID from %s", mappingString);
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}
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#ifdef SDL_JOYSTICK_DINPUT
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if ( !SDL_strcasecmp( pchGUID, "xinput" ) ) {
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@ -756,15 +755,13 @@ SDL_GameControllerAddMapping( const char *mappingString )
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pchName = SDL_PrivateGetControllerNameFromMappingString( mappingString );
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if (!pchName) {
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SDL_SetError("Couldn't parse name from %s", mappingString);
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return -1;
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return SDL_SetError("Couldn't parse name from %s", mappingString);
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}
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pchMapping = SDL_PrivateGetControllerMappingFromMappingString( mappingString );
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if (!pchMapping) {
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SDL_SetError("Couldn't parse %s", mappingString);
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SDL_free( pchName );
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return -1;
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return SDL_SetError("Couldn't parse %s", mappingString);
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}
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pControllerMapping = SDL_PrivateGetControllerMappingForGUID(&jGUID);
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