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Fixed N3DS build
(cherry picked from commit 332213163c395bb73ac3969d0a66ee19be1d90ff)
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parent
53058af284
commit
55caed2011
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@ -435,7 +435,6 @@ int SDL_VideoInit(const char *driver_name)
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SDL_bool init_keyboard = SDL_FALSE;
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SDL_bool init_mouse = SDL_FALSE;
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SDL_bool init_touch = SDL_FALSE;
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const char *hint;
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int i = 0;
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/* Check to make sure we don't overwrite '_this' */
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@ -567,13 +566,15 @@ int SDL_VideoInit(const char *driver_name)
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/* In the initial state we don't want to pop up an on-screen keyboard,
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* but we do want to allow text input from other mechanisms.
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*/
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hint = SDL_GetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD);
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if (!hint) {
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SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, "0");
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}
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SDL_StartTextInput();
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if (!hint) {
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SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, NULL);
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{
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const char *hint = SDL_GetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD);
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if (!hint) {
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SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, "0");
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}
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SDL_StartTextInput();
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if (!hint) {
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SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, NULL);
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}
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}
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#endif /* !SDL_VIDEO_DRIVER_N3DS */
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