Fixed N3DS build

(cherry picked from commit 332213163c395bb73ac3969d0a66ee19be1d90ff)
This commit is contained in:
Sam Lantinga 2024-01-27 11:56:33 -08:00
parent 53058af284
commit 55caed2011

View file

@ -435,7 +435,6 @@ int SDL_VideoInit(const char *driver_name)
SDL_bool init_keyboard = SDL_FALSE;
SDL_bool init_mouse = SDL_FALSE;
SDL_bool init_touch = SDL_FALSE;
const char *hint;
int i = 0;
/* Check to make sure we don't overwrite '_this' */
@ -567,13 +566,15 @@ int SDL_VideoInit(const char *driver_name)
/* In the initial state we don't want to pop up an on-screen keyboard,
* but we do want to allow text input from other mechanisms.
*/
hint = SDL_GetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD);
if (!hint) {
SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, "0");
}
SDL_StartTextInput();
if (!hint) {
SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, NULL);
{
const char *hint = SDL_GetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD);
if (!hint) {
SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, "0");
}
SDL_StartTextInput();
if (!hint) {
SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, NULL);
}
}
#endif /* !SDL_VIDEO_DRIVER_N3DS */