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Implement steam deck HIDAPI initialization.
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parent
e7f03de468
commit
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@ -32,6 +32,11 @@
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#include <stdint.h>
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typedef struct
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{
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Uint32 update_rate_us;
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} SDL_DriverSteamDeck_Context;
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/*****************************************************************************************************/
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static void HIDAPI_DriverSteamDeck_RegisterHints(SDL_HintCallback callback, void *userdata)
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@ -67,7 +72,31 @@ static SDL_bool HIDAPI_DriverSteamDeck_IsSupportedDevice(
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static SDL_bool HIDAPI_DriverSteamDeck_InitDevice(SDL_HIDAPI_Device *device)
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{
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return SDL_FALSE;
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int size;
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Uint8 data[64];
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SDL_DriverSteamDeck_Context *ctx;
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ctx = (SDL_DriverSteamDeck_Context *)SDL_calloc(1, sizeof(*ctx));
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if (ctx == NULL) {
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SDL_OutOfMemory();
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return SDL_FALSE;
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}
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// Always 1kHz according to USB descriptor
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ctx->update_rate_us = 1000;
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device->context = ctx;
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// Read a report to see if this is the correct endpoint.
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// Mouse, Keyboard and Controller have the same VID/PID but
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// only the controller hidraw device receives hid reports.
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size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 16);
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if (size == 0)
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return SDL_FALSE;
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HIDAPI_SetDeviceName(device, "Steam Deck");
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return HIDAPI_JoystickConnected(device, NULL);
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}
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static int HIDAPI_DriverSteamDeck_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
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@ -86,7 +115,19 @@ static SDL_bool HIDAPI_DriverSteamDeck_UpdateDevice(SDL_HIDAPI_Device *device)
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static SDL_bool HIDAPI_DriverSteamDeck_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
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{
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return SDL_FALSE;
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SDL_DriverSteamDeck_Context *ctx = (SDL_DriverSteamDeck_Context *)device->context;
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float update_rate_in_hz = 1.0f / (float)(ctx->update_rate_us) * 1.0e6f;
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SDL_AssertJoysticksLocked();
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// Initialize the joystick capabilities
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joystick->nbuttons = 20;
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joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, update_rate_in_hz);
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, update_rate_in_hz);
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return SDL_TRUE;
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}
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static int HIDAPI_DriverSteamDeck_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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