Fix D3D11 UpdateTextureNV in non fullscreen (bug #5430)

This commit is contained in:
Sylvain Becker 2021-01-05 22:06:51 +01:00
parent fc61ecb25c
commit 57a5c45372

View file

@ -1422,7 +1422,7 @@ D3D11_UpdateTextureNV(SDL_Renderer * renderer, SDL_Texture * texture,
return -1;
}
if (D3D11_UpdateTextureInternal(rendererData, textureData->mainTextureNV, SDL_BYTESPERPIXEL(texture->format), rect->x, rect->y, rect->w, rect->h / 2, UVplane, UVpitch) < 0) {
if (D3D11_UpdateTextureInternal(rendererData, textureData->mainTextureNV, SDL_BYTESPERPIXEL(texture->format), rect->x / 2, rect->y / 2, rect->w, rect->h / 2, UVplane, UVpitch) < 0) {
return -1;
}
return 0;