mirror of
https://github.com/Ryujinx/SDL.git
synced 2025-03-24 08:55:13 +00:00
adjusted coding style in SDL_os2_joystick.c to match rest of SDL better
This commit is contained in:
parent
b58557a3a6
commit
57f3c41b97
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@ -174,27 +174,33 @@ static int OS2_JoystickInit(void)
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struct _joycfg joycfg; /* Joy Configuration from envvar */
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/* Open GAME$ port */
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if (joyPortOpen(&hJoyPort) < 0) return 0; /* Cannot open... report no joystick */
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if (joyPortOpen(&hJoyPort) < 0) {
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return 0; /* Cannot open... report no joystick */
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}
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/* Get Max Number of Devices */
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ulDataLen = sizeof(stGameParms);
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rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_PARMS,
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NULL, 0, NULL, &stGameParms, ulDataLen, &ulDataLen); /* Ask device info */
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if (rc != 0)
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{
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if (rc != 0) {
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joyPortClose(&hJoyPort);
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return SDL_SetError("Could not read joystick port.");
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}
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maxdevs = 0;
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if (stGameParms.useA != 0) maxdevs++;
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if (stGameParms.useB != 0) maxdevs++;
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if (maxdevs > MAX_JOYSTICKS) maxdevs = MAX_JOYSTICKS;
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if (stGameParms.useA != 0) {
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maxdevs++;
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}
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if (stGameParms.useB != 0) {
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maxdevs++;
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}
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if (maxdevs > MAX_JOYSTICKS) {
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maxdevs = MAX_JOYSTICKS;
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}
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/* Defines min/max axes values (callibration) */
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ulDataLen = sizeof(stGameCalib);
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rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_CALIB,
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NULL, 0, NULL, &stGameCalib, ulDataLen, &ulDataLen);
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if (rc != 0)
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{
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if (rc != 0) {
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joyPortClose(&hJoyPort);
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return SDL_SetError("Could not read callibration data.");
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}
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@ -205,34 +211,35 @@ static int OS2_JoystickInit(void)
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ulDataLen = sizeof(ucNewJoystickMask);
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rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_RESET,
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&ucNewJoystickMask, ulDataLen, &ulDataLen, NULL, 0, NULL);
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if (rc == 0)
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{
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if (rc == 0) {
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ulDataLen = sizeof(stJoyStatus);
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rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
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NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
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if (rc != 0)
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{
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if (rc != 0) {
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joyPortClose(&hJoyPort);
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return SDL_SetError("Could not call joystick port.");
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}
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ulLastTick = stJoyStatus.ulJs_Ticks;
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while (stJoyStatus.ulJs_Ticks == ulLastTick)
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{
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while (stJoyStatus.ulJs_Ticks == ulLastTick) {
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rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_PORT_GET,
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NULL, 0, NULL, &stJoyStatus, ulDataLen, &ulDataLen);
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}
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if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) numdevs++;
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if (((stJoyStatus.ucJs_JoyStickMask >> 2) & 0x03) > 0) numdevs++;
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if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) {
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numdevs++;
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}
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if (((stJoyStatus.ucJs_JoyStickMask >> 2) & 0x03) > 0) {
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numdevs++;
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}
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}
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if (numdevs > maxdevs) numdevs = maxdevs;
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if (numdevs > maxdevs) {
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numdevs = maxdevs;
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}
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/* If *any* joystick was detected... Let's configure SDL for them */
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if (numdevs > 0)
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{
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if (numdevs > 0) {
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/* Verify if it is a "user defined" joystick */
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if (joyGetEnv(&joycfg))
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{
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if (joyGetEnv(&joycfg)) {
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GAME_3POS_STRUCT * axis[4];
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axis[0] = &stGameCalib.Ax;
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axis[1] = &stGameCalib.Ay;
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@ -246,46 +253,61 @@ static int OS2_JoystickInit(void)
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SYS_JoyData[0].id = 0;
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/* Define Number of Axes... up to 4 */
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if (joycfg.axes>MAX_AXES) joycfg.axes = MAX_AXES;
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if (joycfg.axes>MAX_AXES) {
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joycfg.axes = MAX_AXES;
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}
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SYS_JoyData[0].axes = joycfg.axes;
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/* Define number of buttons... 8 if 2 axes, 6 if 3 axes and 4 if 4 axes */
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maxbut = MAX_BUTTONS;
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if (joycfg.axes>2) maxbut -= ((joycfg.axes - 2)<<1); /* MAX_BUTTONS - 2*(axes-2) */
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if (joycfg.buttons > maxbut) joycfg.buttons = maxbut;
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if (joycfg.axes > 2) {
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maxbut -= ((joycfg.axes - 2) << 1); /* MAX_BUTTONS - 2*(axes-2) */
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}
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if (joycfg.buttons > maxbut) {
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joycfg.buttons = maxbut;
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}
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SYS_JoyData[0].buttons = joycfg.buttons;
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/* Define number of hats */
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if (joycfg.hats > MAX_HATS) joycfg.hats = MAX_HATS;
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if (joycfg.hats > MAX_HATS) {
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joycfg.hats = MAX_HATS;
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}
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SYS_JoyData[0].hats = joycfg.hats;
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/* Define number of balls */
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if (joycfg.balls > MAX_BALLS) joycfg.balls = MAX_BALLS;
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if (joycfg.balls > MAX_BALLS) {
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joycfg.balls = MAX_BALLS;
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}
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SYS_JoyData[0].balls = joycfg.balls;
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/* Initialize Axes Callibration Values */
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for (i=0; i<joycfg.axes; i++)
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{
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for (i = 0; i < joycfg.axes; i++) {
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SYS_JoyData[0].axes_min[i] = axis[i]->lower;
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SYS_JoyData[0].axes_med[i] = axis[i]->centre;
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SYS_JoyData[0].axes_max[i] = axis[i]->upper;
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}
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/* Initialize Buttons 5 to 8 structures */
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if (joycfg.buttons>=5) SYS_JoyData[0].buttoncalc[0] = ((axis[2]->lower+axis[3]->centre)>>1);
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if (joycfg.buttons>=6) SYS_JoyData[0].buttoncalc[1] = ((axis[3]->lower+axis[3]->centre)>>1);
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if (joycfg.buttons>=7) SYS_JoyData[0].buttoncalc[2] = ((axis[2]->upper+axis[3]->centre)>>1);
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if (joycfg.buttons>=8) SYS_JoyData[0].buttoncalc[3] = ((axis[3]->upper+axis[3]->centre)>>1);
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if (joycfg.buttons >=5 ) {
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SYS_JoyData[0].buttoncalc[0] = ((axis[2]->lower + axis[3]->centre) >> 1);
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}
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if (joycfg.buttons >=6 ) {
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SYS_JoyData[0].buttoncalc[1] = ((axis[3]->lower + axis[3]->centre) >> 1);
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}
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if (joycfg.buttons >=7 ) {
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SYS_JoyData[0].buttoncalc[2] = ((axis[2]->upper + axis[3]->centre) >> 1);
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}
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if (joycfg.buttons >=8 ) {
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SYS_JoyData[0].buttoncalc[3] = ((axis[3]->upper + axis[3]->centre) >> 1);
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}
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/* Intialize Joystick Name */
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SDL_strlcpy (SYS_JoyData[0].szDeviceName,joycfg.name, SDL_arraysize(SYS_JoyData[0].szDeviceName));
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}
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/* Default Init ... autoconfig */
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else
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{
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else {
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/* if two devices were detected... configure as Joy1 4 axis and Joy2 2 axis */
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if (numdevs == 2)
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{
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if (numdevs == 2) {
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/* Define Device 0 as 4 axes, 4 buttons */
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SYS_JoyData[0].id=0;
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SYS_JoyData[0].id = 0;
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SYS_JoyData[0].axes = 4;
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SYS_JoyData[0].buttons = 4;
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SYS_JoyData[0].hats = 0;
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@ -303,7 +325,7 @@ static int OS2_JoystickInit(void)
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SYS_JoyData[0].axes_med[3] = stGameCalib.By.centre;
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SYS_JoyData[0].axes_max[3] = stGameCalib.By.upper;
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/* Define Device 1 as 2 axes, 2 buttons */
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SYS_JoyData[1].id=1;
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SYS_JoyData[1].id = 1;
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SYS_JoyData[1].axes = 2;
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SYS_JoyData[1].buttons = 2;
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SYS_JoyData[1].hats = 0;
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@ -316,13 +338,11 @@ static int OS2_JoystickInit(void)
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SYS_JoyData[1].axes_max[1] = stGameCalib.By.upper;
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}
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/* One joystick only? */
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else
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{
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else {
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/* If it is joystick A... */
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if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0)
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{
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if ((stJoyStatus.ucJs_JoyStickMask & 0x03) > 0) {
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/* Define Device 0 as 2 axes, 4 buttons */
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SYS_JoyData[0].id=0;
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SYS_JoyData[0].id = 0;
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SYS_JoyData[0].axes = 2;
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SYS_JoyData[0].buttons = 4;
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SYS_JoyData[0].hats = 0;
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@ -335,10 +355,9 @@ static int OS2_JoystickInit(void)
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SYS_JoyData[0].axes_max[1] = stGameCalib.Ay.upper;
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}
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/* If not, it is joystick B */
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else
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{
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else {
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/* Define Device 1 as 2 axes, 2 buttons */
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SYS_JoyData[0].id=1;
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SYS_JoyData[0].id = 1;
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SYS_JoyData[0].axes = 2;
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SYS_JoyData[0].buttons = 2;
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SYS_JoyData[0].hats = 0;
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@ -353,16 +372,17 @@ static int OS2_JoystickInit(void)
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}
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/* Hack to define Joystick Port Names */
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if (numdevs > maxdevs) numdevs = maxdevs;
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if (numdevs > maxdevs) {
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numdevs = maxdevs;
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}
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for (i = 0; i < numdevs; i++)
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{
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SDL_snprintf(SYS_JoyData[i].szDeviceName,
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SDL_arraysize(SYS_JoyData[i].szDeviceName),
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for (i = 0; i < numdevs; i++) {
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SDL_snprintf(SYS_JoyData[i].szDeviceName, SDL_arraysize(SYS_JoyData[i].szDeviceName),
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"Default Joystick %c", 'A'+SYS_JoyData[i].id);
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}
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}
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}
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/* Return the number of devices found */
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numjoysticks = numdevs;
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return numdevs;
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@ -422,8 +442,7 @@ static int OS2_JoystickOpen(SDL_Joystick *joystick, int device_index)
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/* allocate memory for system specific hardware data */
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joystick->hwdata = (struct joystick_hwdata *) SDL_calloc(1, sizeof(*joystick->hwdata));
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if (!joystick->hwdata)
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{
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if (!joystick->hwdata) {
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return SDL_OutOfMemory();
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}
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@ -433,16 +452,12 @@ static int OS2_JoystickOpen(SDL_Joystick *joystick, int device_index)
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/* Define offsets and scales for all axes */
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joystick->hwdata->id = SYS_JoyData[index].id;
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for (i = 0; i < MAX_AXES; ++i)
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{
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if ((i < 2) || i < SYS_JoyData[index].axes)
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{
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for (i = 0; i < MAX_AXES; ++i) {
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if ((i < 2) || i < SYS_JoyData[index].axes) {
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joystick->hwdata->transaxes[i].offset = ((SDL_JOYSTICK_AXIS_MAX + SDL_JOYSTICK_AXIS_MIN)>>1) - SYS_JoyData[index].axes_med[i];
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joystick->hwdata->transaxes[i].scale1 = (float)SDL_abs((SDL_JOYSTICK_AXIS_MIN/SYS_JoyData[index].axes_min[i]));
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joystick->hwdata->transaxes[i].scale2 = (float)SDL_abs((SDL_JOYSTICK_AXIS_MAX/SYS_JoyData[index].axes_max[i]));
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}
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else
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{
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} else {
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joystick->hwdata->transaxes[i].offset = 0;
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joystick->hwdata->transaxes[i].scale1 = 1.0f; /* Just in case */
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joystick->hwdata->transaxes[i].scale2 = 1.0f; /* Just in case */
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@ -514,8 +529,7 @@ static void OS2_JoystickUpdate(SDL_Joystick *joystick)
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ulDataLen = sizeof(stGameStatus);
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rc = DosDevIOCtl(hJoyPort, IOCTL_CAT_USER, GAME_GET_STATUS,
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NULL, 0, NULL, &stGameStatus, ulDataLen, &ulDataLen);
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if (rc != 0)
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{
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if (rc != 0) {
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SDL_SetError("Could not read joystick status.");
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return; /* Could not read data */
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}
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@ -525,18 +539,22 @@ static void OS2_JoystickUpdate(SDL_Joystick *joystick)
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/* joystick motion events */
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if (SYS_JoyData[index].id == 0)
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{
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if (SYS_JoyData[index].id == 0) {
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pos[0] = stGameStatus.curdata.A.x;
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pos[1] = stGameStatus.curdata.A.y;
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if (SYS_JoyData[index].axes >= 3) pos[2] = stGameStatus.curdata.B.x;
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else pos[2] = 0;
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if (SYS_JoyData[index].axes >= 4) pos[3] = stGameStatus.curdata.B.y;
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else pos[3] = 0;
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if (SYS_JoyData[index].axes >= 3) {
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pos[2] = stGameStatus.curdata.B.x;
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} else {
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pos[2] = 0;
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}
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if (SYS_JoyData[index].axes >= 4) {
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pos[3] = stGameStatus.curdata.B.y;
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} else {
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pos[3] = 0;
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}
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/* OS/2 basic drivers do not support more than 4 axes joysticks */
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}
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else if (SYS_JoyData[index].id == 1)
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{
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else if (SYS_JoyData[index].id == 1) {
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pos[0] = stGameStatus.curdata.B.x;
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pos[1] = stGameStatus.curdata.B.y;
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pos[2] = 0;
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@ -545,41 +563,42 @@ static void OS2_JoystickUpdate(SDL_Joystick *joystick)
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/* Corrects the movements using the callibration */
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transaxes = joystick->hwdata->transaxes;
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for (i = 0; i < joystick->naxes; i++)
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{
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for (i = 0; i < joystick->naxes; i++) {
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value = pos[i] + transaxes[i].offset;
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if (value < 0)
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{
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if (value < 0) {
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value *= transaxes[i].scale1;
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if (value > 0) value = SDL_JOYSTICK_AXIS_MIN;
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if (value > 0) {
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value = SDL_JOYSTICK_AXIS_MIN;
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}
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else
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{
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} else {
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value *= transaxes[i].scale2;
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if (value < 0) value = SDL_JOYSTICK_AXIS_MAX;
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if (value < 0) {
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value = SDL_JOYSTICK_AXIS_MAX;
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}
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}
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SDL_PrivateJoystickAxis(joystick, (Uint8)i, (Sint16)value);
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}
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/* joystick button A to D events */
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if (SYS_JoyData[index].id == 1) corr = 2;
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else corr = 0;
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if (SYS_JoyData[index].id == 1) {
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corr = 2;
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} else {
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corr = 0;
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}
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normbut = 4; /* Number of normal buttons */
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if (joystick->nbuttons < normbut) normbut = joystick->nbuttons;
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for (i = corr; (i-corr) < normbut; ++i)
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{
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if (joystick->nbuttons < normbut) {
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normbut = joystick->nbuttons;
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}
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for (i = corr; (i-corr) < normbut; ++i) {
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/*
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Button A: 1110 0000
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Button B: 1101 0000
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Button C: 1011 0000
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Button D: 0111 0000
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*/
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if ((~stGameStatus.curdata.butMask)>>4 & JOY_BUTTON_FLAG(i))
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{
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if ((~stGameStatus.curdata.butMask)>>4 & JOY_BUTTON_FLAG(i)) {
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SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_PRESSED);
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}
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else
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{
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} else {
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SDL_PrivateJoystickButton(joystick, (Uint8)(i-corr), SDL_RELEASED);
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}
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}
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@ -591,25 +610,33 @@ static void OS2_JoystickUpdate(SDL_Joystick *joystick)
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Button G: Axis 2 X Right
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Button H: Axis 2 Y Down
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*/
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if (joystick->nbuttons >= 5)
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{
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if (stGameStatus.curdata.B.x < SYS_JoyData[index].buttoncalc[0]) SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_PRESSED);
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else SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_RELEASED);
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if (joystick->nbuttons >= 5) {
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if (stGameStatus.curdata.B.x < SYS_JoyData[index].buttoncalc[0]) {
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SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_PRESSED);
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} else {
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SDL_PrivateJoystickButton(joystick, (Uint8)4, SDL_RELEASED);
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}
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if (joystick->nbuttons >= 6)
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{
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if (stGameStatus.curdata.B.y < SYS_JoyData[index].buttoncalc[1]) SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_PRESSED);
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else SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_RELEASED);
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}
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if (joystick->nbuttons >= 7)
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{
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if (stGameStatus.curdata.B.x > SYS_JoyData[index].buttoncalc[2]) SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_PRESSED);
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else SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_RELEASED);
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if (joystick->nbuttons >= 6) {
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if (stGameStatus.curdata.B.y < SYS_JoyData[index].buttoncalc[1]) {
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SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_PRESSED);
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} else {
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SDL_PrivateJoystickButton(joystick, (Uint8)5, SDL_RELEASED);
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}
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}
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if (joystick->nbuttons >= 7) {
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if (stGameStatus.curdata.B.x > SYS_JoyData[index].buttoncalc[2]) {
|
||||
SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_PRESSED);
|
||||
} else {
|
||||
SDL_PrivateJoystickButton(joystick, (Uint8)6, SDL_RELEASED);
|
||||
}
|
||||
}
|
||||
if (joystick->nbuttons >= 8) {
|
||||
if (stGameStatus.curdata.B.y > SYS_JoyData[index].buttoncalc[3]) {
|
||||
SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_PRESSED);
|
||||
} else {
|
||||
SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_RELEASED);
|
||||
}
|
||||
if (joystick->nbuttons >= 8)
|
||||
{
|
||||
if (stGameStatus.curdata.B.y > SYS_JoyData[index].buttoncalc[3]) SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_PRESSED);
|
||||
else SDL_PrivateJoystickButton(joystick, (Uint8)7, SDL_RELEASED);
|
||||
}
|
||||
|
||||
/* joystick hat events */
|
||||
|
@ -656,13 +683,14 @@ static int joyPortOpen(HFILE * hGame)
|
|||
ULONG ulDataLen; /* Size of version data */
|
||||
|
||||
/* Verifies if joyport is not already open... */
|
||||
if (*hGame != NULLHANDLE) return 0;
|
||||
if (*hGame != NULLHANDLE) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Open GAME$ for read */
|
||||
rc = DosOpen("GAME$ ", hGame, &ulAction, 0, FILE_READONLY,
|
||||
FILE_OPEN, OPEN_ACCESS_READONLY | OPEN_SHARE_DENYNONE, NULL);
|
||||
if (rc != 0)
|
||||
{
|
||||
if (rc != 0) {
|
||||
return SDL_SetError("Could not open Joystick Port.");
|
||||
}
|
||||
|
||||
|
@ -671,16 +699,15 @@ static int joyPortOpen(HFILE * hGame)
|
|||
ulDataLen = sizeof(ulVersion);
|
||||
rc = DosDevIOCtl(*hGame, IOCTL_CAT_USER, GAME_GET_VERSION,
|
||||
NULL, 0, NULL, &ulVersion, ulDataLen, &ulDataLen);
|
||||
if (rc != 0)
|
||||
{
|
||||
if (rc != 0) {
|
||||
joyPortClose(hGame);
|
||||
return SDL_SetError("Could not get Joystick Driver version.");
|
||||
}
|
||||
if (ulVersion < 0x20)
|
||||
{
|
||||
if (ulVersion < 0x20) {
|
||||
joyPortClose(hGame);
|
||||
return SDL_SetError("Driver too old. At least IBM driver version 2.0 required.");
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -689,7 +716,9 @@ static int joyPortOpen(HFILE * hGame)
|
|||
/****************************/
|
||||
static void joyPortClose(HFILE * hGame)
|
||||
{
|
||||
if (*hGame != NULLHANDLE) DosClose(*hGame);
|
||||
if (*hGame != NULLHANDLE) {
|
||||
DosClose(*hGame);
|
||||
}
|
||||
*hGame = NULLHANDLE;
|
||||
}
|
||||
|
||||
|
@ -726,24 +755,33 @@ static int joyGetEnv(struct _joycfg * joydata)
|
|||
}
|
||||
|
||||
/* Now get the number of axes */
|
||||
while (*joyenv == ' ' && *joyenv != 0) joyenv++; /* jump spaces... */
|
||||
while (*joyenv == ' ' && *joyenv != 0) {
|
||||
joyenv++; /* jump spaces... */
|
||||
}
|
||||
joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
|
||||
joydata->axes = SDL_atoi(tempnumber);
|
||||
|
||||
/* Now get the number of buttons */
|
||||
while (*joyenv == ' ' && *joyenv != 0) joyenv++; /* jump spaces... */
|
||||
while (*joyenv == ' ' && *joyenv != 0) {
|
||||
joyenv++; /* jump spaces... */
|
||||
}
|
||||
joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
|
||||
joydata->buttons = SDL_atoi(tempnumber);
|
||||
|
||||
/* Now get the number of hats */
|
||||
while (*joyenv == ' ' && *joyenv != 0) joyenv++; /* jump spaces... */
|
||||
while (*joyenv == ' ' && *joyenv != 0) {
|
||||
joyenv++; /* jump spaces... */
|
||||
}
|
||||
joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
|
||||
joydata->hats = SDL_atoi(tempnumber);
|
||||
|
||||
/* Now get the number of balls */
|
||||
while (*joyenv==' ' && *joyenv != 0) joyenv++; /* jump spaces... */
|
||||
while (*joyenv==' ' && *joyenv != 0) {
|
||||
joyenv++; /* jump spaces... */
|
||||
}
|
||||
joyenv += joyGetData(joyenv,tempnumber,' ',sizeof(tempnumber));
|
||||
joydata->balls = SDL_atoi(tempnumber);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -757,18 +795,15 @@ static int joyGetData(const char *joyenv, char *name, char stopchar, size_t maxc
|
|||
int chcnt = 0; /* Count how many characters where copied */
|
||||
|
||||
nameptr = name;
|
||||
while (*joyenv!=stopchar && *joyenv!=0)
|
||||
{
|
||||
if (nameptr < (name + (maxchars-1)))
|
||||
{
|
||||
while (*joyenv!=stopchar && *joyenv != 0) {
|
||||
if (nameptr < (name + (maxchars-1))) {
|
||||
*nameptr = *joyenv; /* Only copy if smaller than maximum */
|
||||
nameptr++;
|
||||
}
|
||||
chcnt++;
|
||||
joyenv++;
|
||||
}
|
||||
if (*joyenv == stopchar)
|
||||
{
|
||||
if (*joyenv == stopchar) {
|
||||
joyenv++; /* Jump stopchar */
|
||||
chcnt++;
|
||||
}
|
||||
|
@ -776,8 +811,7 @@ static int joyGetData(const char *joyenv, char *name, char stopchar, size_t maxc
|
|||
return chcnt;
|
||||
}
|
||||
|
||||
SDL_JoystickDriver SDL_OS2_JoystickDriver =
|
||||
{
|
||||
SDL_JoystickDriver SDL_OS2_JoystickDriver = {
|
||||
OS2_JoystickInit,
|
||||
OS2_NumJoysticks,
|
||||
OS2_JoystickDetect,
|
||||
|
|
Loading…
Reference in a new issue