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Correct the name of the SDL shared library in CMake for Mac OS
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@ -1727,7 +1727,9 @@ endif()
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if(SDL_SHARED)
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add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES})
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if(APPLE)
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set_target_properties(SDL2 PROPERTIES MACOSX_RPATH 1)
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set_target_properties(SDL2 PROPERTIES
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MACOSX_RPATH 1
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OUTPUT_NAME "SDL2-${LT_RELEASE}")
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elseif(UNIX AND NOT ANDROID)
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set_target_properties(SDL2 PROPERTIES
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VERSION ${LT_VERSION}
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@ -1840,17 +1842,14 @@ endif()
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if(NOT (WINDOWS OR CYGWIN))
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if(SDL_SHARED)
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if (APPLE)
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set(SOEXT "dylib")
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else()
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set(SOEXT "so")
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endif()
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set(SOEXT ${CMAKE_SHARED_LIBRARY_SUFFIX}) # ".so", ".dylib", etc.
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get_target_property(SONAME SDL2 OUTPUT_NAME)
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if(NOT ANDROID)
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install(CODE "
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execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
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\"libSDL2-2.0${SOPOSTFIX}.${SOEXT}\" \"libSDL2.${SOEXT}\")"
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\"lib${SONAME}${SOPOSTFIX}${SOEXT}\" \"libSDL2${SOPOSTFIX}${SOEXT}\")"
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WORKING_DIR "${SDL2_BINARY_DIR}")
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install(FILES ${SDL2_BINARY_DIR}/libSDL2.${SOEXT} DESTINATION "lib${LIB_SUFFIX}")
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install(FILES ${SDL2_BINARY_DIR}/libSDL2${SOPOSTFIX}${SOEXT} DESTINATION "lib${LIB_SUFFIX}")
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endif()
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endif()
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if(FREEBSD)
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