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Initial CMake configuration
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273d9e4640
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@ -250,7 +250,7 @@ if(APPLE OR ARCH_64 OR MSVC_CLANG)
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set(OPT_DEF_SSEMATH ON)
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endif()
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endif()
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if(UNIX OR MINGW OR MSYS OR (USE_CLANG AND NOT WINDOWS) OR VITA OR PSP)
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if(UNIX OR MINGW OR MSYS OR (USE_CLANG AND NOT WINDOWS) OR VITA OR PSP OR PS2)
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set(OPT_DEF_LIBC ON)
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endif()
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@ -355,7 +355,7 @@ if(EMSCRIPTEN)
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set(SDL_TEST_ENABLED_BY_DEFAULT OFF)
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endif()
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if(VITA OR PSP)
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if(VITA OR PSP OR PS2)
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set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
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set(SDL_LOADSO_ENABLED_BY_DEFAULT OFF)
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endif()
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@ -2521,6 +2521,9 @@ elseif(PSP)
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GL
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)
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elseif(PS2)
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list(APPEND EXTRA_CFLAGS "-DPS2")
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elseif(OS2)
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list(APPEND EXTRA_CFLAGS "-DOS2EMX_PLAIN_CHAR")
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@ -259,7 +259,7 @@ endif()
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file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
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file(COPY ${RESOURCE_FILES} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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if(PSP)
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if(PSP OR PS2)
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set(NEEDS_RESOURCES
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testscale
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testrendercopyex
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@ -406,7 +406,7 @@ endif()
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foreach(APP IN LISTS NEEDS_RESOURCES)
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foreach(RESOURCE_FILE ${RESOURCE_FILES})
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if(PSP)
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if(PSP OR PS2)
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add_custom_command(TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:${APP}>/sdl-${APP})
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else()
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add_custom_command(TARGET ${APP} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:${APP}>)
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