iOS should use the same size window for the controller tests as other platforms

Otherwise the position of the button and axis elements won't be correct
This commit is contained in:
Sam Lantinga 2020-11-06 14:44:26 -08:00
parent fbf0484a17
commit 59a644fb01
2 changed files with 0 additions and 10 deletions

View file

@ -24,13 +24,8 @@
/* Define this for verbose output while mapping controllers */
#define DEBUG_CONTROLLERMAP
#ifdef __IPHONEOS__
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 480
#else
#define SCREEN_WIDTH 512
#define SCREEN_HEIGHT 320
#endif
#define MARKER_BUTTON 1
#define MARKER_AXIS 2

View file

@ -24,13 +24,8 @@
#ifndef SDL_JOYSTICK_DISABLED
#ifdef __IPHONEOS__
#define SCREEN_WIDTH 480
#define SCREEN_HEIGHT 320
#else
#define SCREEN_WIDTH 512
#define SCREEN_HEIGHT 320
#endif
/* This is indexed by SDL_GameControllerButton. */
static const struct { int x; int y; } button_positions[] = {