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https://github.com/Ryujinx/SDL.git
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Android/openslES: move a few static variables to SDL_PrivateAudioData structure
This commit is contained in:
parent
5aeeaaab70
commit
59c8c7b684
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@ -26,7 +26,7 @@
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#include "../SDL_audio_c.h"
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#include "SDL_openslES.h"
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// for native audio
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/* for native audio */
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#include <SLES/OpenSLES.h>
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#include <SLES/OpenSLES_Android.h>
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@ -34,57 +34,46 @@
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#define LOG_TAG "SDL_openslES"
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//#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
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//#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
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//#define LOGI(...) do {} while (0)
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//#define LOGE(...) do {} while (0)
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/*#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) */
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/*#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__) */
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/*#define LOGI(...) do {} while (0) */
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/*#define LOGE(...) do {} while (0) */
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#define LOGI(...)
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#define LOGE(...)
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// engine interfaces
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/* engine interfaces */
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static SLObjectItf engineObject = NULL;
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static SLEngineItf engineEngine;
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// output mix interfaces
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/* output mix interfaces */
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static SLObjectItf outputMixObject = NULL;
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// static SLEnvironmentalReverbItf outputMixEnvironmentalReverb = NULL;
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// aux effect on the output mix, used by the buffer queue player
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// static const SLEnvironmentalReverbSettings reverbSettings = SL_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR;
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/* aux effect on the output mix, used by the buffer queue player */
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/* static const SLEnvironmentalReverbSettings reverbSettings = SL_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR; */
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// buffer queue player interfaces
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/* buffer queue player interfaces */
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static SLObjectItf bqPlayerObject = NULL;
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static SLPlayItf bqPlayerPlay;
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static SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue;
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//static SLEffectSendItf bqPlayerEffectSend;
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/*static SLEffectSendItf bqPlayerEffectSend; */
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static SLMuteSoloItf bqPlayerMuteSolo;
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static SLVolumeItf bqPlayerVolume;
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#if 0
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// recorder interfaces TODO
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/* recorder interfaces TODO */
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static SLObjectItf recorderObject = NULL;
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static SLRecordItf recorderRecord;
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static SLAndroidSimpleBufferQueueItf recorderBufferQueue;
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#endif
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// pointer and size of the next player buffer to enqueue, and number of remaining buffers
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/* pointer and size of the next player buffer to enqueue, and number of remaining buffers */
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#if 0
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static short *nextBuffer;
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static unsigned nextSize;
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static int nextCount;
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#endif
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#define NUM_BUFFERS 2 /* -- Don't lower this! */
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static Uint8 *mixbuff = NULL;
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static int next_buffer = 0;
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static Uint8 *pmixbuff[NUM_BUFFERS];
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static SDL_sem *playsem = NULL;
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#if 0
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static SDL_sem *recsem = NULL;
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#endif
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// static SDL_AudioDevice* audioDevice = NULL;
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#if 0
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@ -104,16 +93,16 @@ static void openslES_DetectDevices( int iscapture )
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}
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#endif
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static void openslES_DestroyEngine(void);
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static void openslES_DestroyEngine();
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static int
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openslES_CreateEngine(void)
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openslES_CreateEngine()
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{
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SLresult result;
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LOGI("openSLES_CreateEngine()");
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// create engine
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/* create engine */
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result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("slCreateEngine failed");
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@ -122,7 +111,7 @@ openslES_CreateEngine(void)
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LOGI("slCreateEngine OK");
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// realize the engine
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/* realize the engine */
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result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("RealizeEngine failed");
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@ -131,7 +120,7 @@ openslES_CreateEngine(void)
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LOGI("RealizeEngine OK");
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// get the engine interface, which is needed in order to create other objects
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/* get the engine interface, which is needed in order to create other objects */
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result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("EngineGetInterface failed");
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@ -140,9 +129,9 @@ openslES_CreateEngine(void)
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LOGI("EngineGetInterface OK");
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// create output mix, with environmental reverb specified as a non-required interface
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// const SLInterfaceID ids[1] = { SL_IID_ENVIRONMENTALREVERB };
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// const SLboolean req[1] = { SL_BOOLEAN_FALSE };
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/* create output mix, with environmental reverb specified as a non-required interface */
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/* const SLInterfaceID ids[1] = { SL_IID_ENVIRONMENTALREVERB }; */
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/* const SLboolean req[1] = { SL_BOOLEAN_FALSE }; */
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const SLInterfaceID ids[1] = { SL_IID_VOLUME };
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const SLboolean req[1] = { SL_BOOLEAN_FALSE };
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@ -154,7 +143,7 @@ openslES_CreateEngine(void)
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}
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LOGI("CreateOutputMix OK");
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// realize the output mix
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/* realize the output mix */
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result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("RealizeOutputMix failed");
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@ -167,23 +156,24 @@ error:
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return 0;
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}
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static void openslES_DestroyPCMPlayer(void);
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static void openslES_DestroyPCMRecorder(void);
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static void openslES_DestroyPCMPlayer(_THIS);
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static void openslES_DestroyPCMRecorder(_THIS);
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static void openslES_DestroyEngine(void)
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static void openslES_DestroyEngine()
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{
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LOGI("openslES_DestroyEngine()");
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openslES_DestroyPCMPlayer();
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openslES_DestroyPCMRecorder();
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// destroy output mix object, and invalidate all associated interfaces
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// openslES_DestroyPCMPlayer(this);
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// openslES_DestroyPCMRecorder(this);
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/* destroy output mix object, and invalidate all associated interfaces */
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if (outputMixObject != NULL) {
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(*outputMixObject)->Destroy(outputMixObject);
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outputMixObject = NULL;
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// outputMixEnvironmentalReverb = NULL;
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/* outputMixEnvironmentalReverb = NULL; */
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}
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// destroy engine object, and invalidate all associated interfaces
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/* destroy engine object, and invalidate all associated interfaces */
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if (engineObject != NULL) {
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(*engineObject)->Destroy(engineObject);
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engineObject = NULL;
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@ -193,56 +183,63 @@ static void openslES_DestroyEngine(void)
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return;
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}
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// this callback handler is called every time a buffer finishes playing
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/* this callback handler is called every time a buffer finishes playing */
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static void
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bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context)
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{
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struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *) context;
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static int t = 0;
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// assert(bq == bqPlayerBufferQueue);
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// assert(NULL == context);
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/* assert(bq == bqPlayerBufferQueue); */
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/* assert(NULL == context); */
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// for streaming playback, replace this test by logic to find and fill the next buffer
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/* for streaming playback, replace this test by logic to find and fill the next buffer */
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#if 0
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if (--nextCount > 0 && NULL != nextBuffer && 0 != nextSize)
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{
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SLresult result;
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// enqueue another buffer
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/* enqueue another buffer */
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result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, nextBuffer, nextSize);
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// the most likely other result is SL_RESULT_BUFFER_INSUFFICIENT,
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// which for this code example would indicate a programming error
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/* the most likely other result is SL_RESULT_BUFFER_INSUFFICIENT, */
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/* which for this code example would indicate a programming error */
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assert(SL_RESULT_SUCCESS == result);
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(void) result;
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}
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#endif
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LOGI("SLES: Playback Callmeback %u", t++);
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SDL_SemPost(playsem);
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SDL_SemPost(audiodata->playsem);
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return;
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}
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static int
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openslES_CreatePCMRecorder(_THIS)
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{
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/* struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *) this->hidden; */
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LOGE("openslES_CreatePCMRecorder not implimented yet!");
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return SDL_SetError("openslES_CreatePCMRecorder not implimented yet!");
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}
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static void
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openslES_DestroyPCMRecorder(void)
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openslES_DestroyPCMRecorder(_THIS)
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{
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/* struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *) this->hidden; */
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return;
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}
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static int
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openslES_CreatePCMPlayer(_THIS)
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{
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struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *) this->hidden;
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SLDataFormat_PCM format_pcm;
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SLresult result;
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int i;
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/*
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#if 0
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SDL_AudioFormat test_format;
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test_format = SDL_FirstAudioFormat( this->spec.format );
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}
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if ( test_format == 0 ) {
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// Didn't find a compatible format :
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/* Didn't find a compatible format : */
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LOGI( "No compatible audio format!" );
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return SDL_SetError("No compatible audio format!");
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}
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this->spec.format = test_format;
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*/
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#endif
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// Update the fragment size as size in bytes
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/* Update the fragment size as size in bytes */
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SDL_CalculateAudioSpec(&this->spec);
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LOGI("Try to open %u hz %u bit chan %u %s samples %u",
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this->spec.freq, SDL_AUDIO_BITSIZE(this->spec.format),
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this->spec.channels, (test_format & 0x1000) ? "BE" : "LE", this->spec.samples);
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// configure audio source
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/* configure audio source */
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SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2 };
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// SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, OPENSLES_BUFFERS };
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/* SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, OPENSLES_BUFFERS }; */
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format_pcm.formatType = SL_DATAFORMAT_PCM;
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format_pcm.numChannels = this->spec.channels;
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format_pcm.samplesPerSec = this->spec.freq * 1000; // / kilo Hz to milli Hz
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format_pcm.samplesPerSec = this->spec.freq * 1000; /* / kilo Hz to milli Hz */
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format_pcm.bitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format);
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format_pcm.containerSize = SDL_AUDIO_BITSIZE(this->spec.format);
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@ -323,11 +320,11 @@ openslES_CreatePCMPlayer(_THIS)
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SLDataSource audioSrc = { &loc_bufq, &format_pcm };
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// configure audio sink
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/* configure audio sink */
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SLDataLocator_OutputMix loc_outmix = { SL_DATALOCATOR_OUTPUTMIX, outputMixObject };
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SLDataSink audioSnk = { &loc_outmix, NULL };
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// create audio player
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/* create audio player */
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const SLInterfaceID ids[2] = {
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SL_IID_ANDROIDSIMPLEBUFFERQUEUE,
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SL_IID_VOLUME
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goto failed;
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}
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// realize the player
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/* realize the player */
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result = (*bqPlayerObject)->Realize(bqPlayerObject, SL_BOOLEAN_FALSE);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("RealizeAudioPlayer failed");
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goto failed;
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}
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// get the play interface
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/* get the play interface */
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result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("SL_IID_PLAY interface get failed");
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goto failed;
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}
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// get the buffer queue interface
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/* get the buffer queue interface */
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result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &bqPlayerBufferQueue);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("SL_IID_BUFFERQUEUE interface get failed");
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goto failed;
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}
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// register callback on the buffer queue
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result = (*bqPlayerBufferQueue)->RegisterCallback(bqPlayerBufferQueue, bqPlayerCallback, NULL);
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/* register callback on the buffer queue */
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/* context is '(SDL_PrivateAudioData *)this->hidden' */
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result = (*bqPlayerBufferQueue)->RegisterCallback(bqPlayerBufferQueue, bqPlayerCallback, this->hidden);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("RegisterCallback failed");
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goto failed;
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}
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#if 0
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// get the effect send interface
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/* get the effect send interface */
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result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_EFFECTSEND, &bqPlayerEffectSend);
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if (SL_RESULT_SUCCESS != result)
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{
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@ -383,21 +381,21 @@ openslES_CreatePCMPlayer(_THIS)
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}
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#endif
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#if 0 // mute/solo is not supported for sources that are known to be mono, as this is
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// get the mute/solo interface
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#if 0 /* mute/solo is not supported for sources that are known to be mono, as this is */
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/* get the mute/solo interface */
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result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_MUTESOLO, &bqPlayerMuteSolo);
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assert(SL_RESULT_SUCCESS == result);
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(void) result;
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#endif
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// get the volume interface
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/* get the volume interface */
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result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_VOLUME, &bqPlayerVolume);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("SL_IID_VOLUME interface get failed");
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// goto failed;
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/* goto failed; */
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}
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// set the player's state to playing
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/* set the player's state to playing */
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result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("Play set state failed");
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@ -405,36 +403,38 @@ openslES_CreatePCMPlayer(_THIS)
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}
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/* Create the audio buffer semaphore */
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playsem = SDL_CreateSemaphore(NUM_BUFFERS - 1);
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if (!playsem) {
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audiodata->playsem = SDL_CreateSemaphore(NUM_BUFFERS - 1);
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if (!audiodata->playsem) {
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LOGE("cannot create Semaphore!");
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goto failed;
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}
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/* Create the sound buffers */
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mixbuff = (Uint8 *) SDL_malloc(NUM_BUFFERS * this->spec.size);
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if (mixbuff == NULL) {
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audiodata->mixbuff = (Uint8 *) SDL_malloc(NUM_BUFFERS * this->spec.size);
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if (audiodata->mixbuff == NULL) {
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LOGE("mixbuffer allocate - out of memory");
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goto failed;
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}
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for (i = 0; i < NUM_BUFFERS; i++) {
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pmixbuff[i] = mixbuff + i * this->spec.size;
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audiodata->pmixbuff[i] = audiodata->mixbuff + i * this->spec.size;
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}
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return 0;
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failed:
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openslES_DestroyPCMPlayer();
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openslES_DestroyPCMPlayer(this);
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return SDL_SetError("Open device failed!");
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}
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static void
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openslES_DestroyPCMPlayer(void)
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openslES_DestroyPCMPlayer(_THIS)
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{
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// destroy buffer queue audio player object, and invalidate all associated interfaces
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struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *) this->hidden;
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/* destroy buffer queue audio player object, and invalidate all associated interfaces */
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if (bqPlayerObject != NULL) {
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(*bqPlayerObject)->Destroy(bqPlayerObject);
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@ -442,18 +442,18 @@ openslES_DestroyPCMPlayer(void)
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bqPlayerObject = NULL;
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bqPlayerPlay = NULL;
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bqPlayerBufferQueue = NULL;
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// bqPlayerEffectSend = NULL;
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/* bqPlayerEffectSend = NULL; */
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bqPlayerMuteSolo = NULL;
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bqPlayerVolume = NULL;
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}
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if (playsem) {
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SDL_DestroySemaphore(playsem);
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playsem = NULL;
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if (audiodata->playsem) {
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SDL_DestroySemaphore(audiodata->playsem);
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audiodata->playsem = NULL;
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}
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if (mixbuff) {
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SDL_free(mixbuff);
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if (audiodata->mixbuff) {
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SDL_free(audiodata->mixbuff);
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}
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return;
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@ -479,13 +479,14 @@ openslES_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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static void
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openslES_CloseDevice(_THIS)
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{
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/* struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *) this->hidden; */
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if (this->iscapture) {
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LOGI("openslES_CloseDevice( ) for capture");
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openslES_DestroyPCMRecorder();
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openslES_DestroyPCMRecorder(this);
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} else {
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LOGI("openslES_CloseDevice( ) for playing");
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SDL_Log("openslES_CloseDevice( ) for playing");
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openslES_DestroyPCMPlayer();
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openslES_DestroyPCMPlayer(this);
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}
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SDL_free(this->hidden);
|
||||
|
@ -496,51 +497,56 @@ openslES_CloseDevice(_THIS)
|
|||
static void
|
||||
openslES_WaitDevice(_THIS)
|
||||
{
|
||||
struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *) this->hidden;
|
||||
|
||||
LOGI("openslES_WaitDevice( )");
|
||||
|
||||
/* Wait for an audio chunk to finish */
|
||||
// WaitForSingleObject(this->hidden->audio_sem, INFINITE);
|
||||
SDL_SemWait(playsem);
|
||||
/* WaitForSingleObject(this->hidden->audio_sem, INFINITE); */
|
||||
SDL_SemWait(audiodata->playsem);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
/// n playn sem
|
||||
// getbuf 0 - 1
|
||||
// fill buff 0 - 1
|
||||
// play 0 - 0 1
|
||||
// wait 1 0 0
|
||||
// getbuf 1 0 0
|
||||
// fill buff 1 0 0
|
||||
// play 0 0 0
|
||||
// wait
|
||||
//
|
||||
// okay..
|
||||
/*/ n playn sem */
|
||||
/* getbuf 0 - 1 */
|
||||
/* fill buff 0 - 1 */
|
||||
/* play 0 - 0 1 */
|
||||
/* wait 1 0 0 */
|
||||
/* getbuf 1 0 0 */
|
||||
/* fill buff 1 0 0 */
|
||||
/* play 0 0 0 */
|
||||
/* wait */
|
||||
/* */
|
||||
/* okay.. */
|
||||
|
||||
static Uint8 *
|
||||
openslES_GetDeviceBuf(_THIS)
|
||||
{
|
||||
struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *) this->hidden;
|
||||
|
||||
LOGI("openslES_GetDeviceBuf( )");
|
||||
return pmixbuff[next_buffer];
|
||||
return audiodata->pmixbuff[audiodata->next_buffer];
|
||||
}
|
||||
|
||||
static void
|
||||
openslES_PlayDevice(_THIS)
|
||||
{
|
||||
struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *) this->hidden;
|
||||
SLresult result;
|
||||
|
||||
LOGI("======openslES_PlayDevice( )======");
|
||||
/* Queue it up */
|
||||
|
||||
result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, pmixbuff[next_buffer], this->spec.size);
|
||||
result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, audiodata->pmixbuff[audiodata->next_buffer], this->spec.size);
|
||||
if (SL_RESULT_SUCCESS != result) {
|
||||
// just puk here
|
||||
// next !
|
||||
/* just puk here */
|
||||
/* next ! */
|
||||
}
|
||||
|
||||
next_buffer++;
|
||||
if (next_buffer >= NUM_BUFFERS) {
|
||||
next_buffer = 0;
|
||||
audiodata->next_buffer++;
|
||||
if (audiodata->next_buffer >= NUM_BUFFERS) {
|
||||
audiodata->next_buffer = 0;
|
||||
}
|
||||
|
||||
return;
|
||||
|
@ -558,7 +564,7 @@ openslES_Init(SDL_AudioDriverImpl * impl)
|
|||
LOGI("openslES_Init() - set pointers");
|
||||
|
||||
/* Set the function pointers */
|
||||
// impl->DetectDevices = openslES_DetectDevices;
|
||||
/* impl->DetectDevices = openslES_DetectDevices; */
|
||||
impl->OpenDevice = openslES_OpenDevice;
|
||||
impl->CloseDevice = openslES_CloseDevice;
|
||||
impl->PlayDevice = openslES_PlayDevice;
|
||||
|
@ -569,7 +575,7 @@ openslES_Init(SDL_AudioDriverImpl * impl)
|
|||
/* and the capabilities */
|
||||
impl->HasCaptureSupport = 0; /* TODO */
|
||||
impl->OnlyHasDefaultOutputDevice = 1;
|
||||
// impl->OnlyHasDefaultInputDevice = 1;
|
||||
/* impl->OnlyHasDefaultInputDevice = 1; */
|
||||
|
||||
LOGI("openslES_Init() - succes");
|
||||
|
||||
|
|
|
@ -28,13 +28,18 @@
|
|||
/* Hidden "this" pointer for the audio functions */
|
||||
#define _THIS SDL_AudioDevice *this
|
||||
|
||||
#define NUM_BUFFERS 2 /* -- Don't lower this! */
|
||||
|
||||
struct SDL_PrivateAudioData
|
||||
{
|
||||
/* The file descriptor for the audio device */
|
||||
Uint8 *mixbuf;
|
||||
Uint32 mixlen;
|
||||
Uint32 write_delay;
|
||||
Uint32 initial_calls;
|
||||
Uint8 *mixbuff;
|
||||
int next_buffer;
|
||||
Uint8 *pmixbuff[NUM_BUFFERS];
|
||||
SDL_sem *playsem;
|
||||
#if 0
|
||||
SDL_sem *recsem;
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif /* _SDL_openslesaudio_h */
|
||||
|
|
Loading…
Reference in a new issue