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https://github.com/Ryujinx/SDL.git
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add in support for passing down the "natural" (or flipped) scrolling direction in the MouseWheelEvent event
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70438be272
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@ -260,6 +260,7 @@ typedef struct SDL_MouseWheelEvent
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Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
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Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */
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Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */
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Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
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} SDL_MouseWheelEvent;
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/**
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@ -60,6 +60,15 @@ typedef enum
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SDL_NUM_SYSTEM_CURSORS
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} SDL_SystemCursor;
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/**
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* \brief Scroll direction types for the Scroll event
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*/
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typedef enum
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{
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SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */
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SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */
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} SDL_MouseWheelDirection;
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/* Function prototypes */
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/**
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@ -681,10 +681,10 @@ SDL_EVDEV_Poll(void)
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SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_TRUE, 0, events[i].value);
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break;
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case REL_WHEEL:
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SDL_SendMouseWheel(mouse->focus, mouse->mouseID, 0, events[i].value);
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SDL_SendMouseWheel(mouse->focus, mouse->mouseID, 0, events[i].value, SDL_MOUSEWHEEL_NORMAL);
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break;
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case REL_HWHEEL:
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SDL_SendMouseWheel(mouse->focus, mouse->mouseID, events[i].value, 0);
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SDL_SendMouseWheel(mouse->focus, mouse->mouseID, events[i].value, 0, SDL_MOUSEWHEEL_NORMAL);
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break;
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default:
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break;
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@ -397,7 +397,7 @@ SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8
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}
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int
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SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, int x, int y)
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SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, int x, int y, SDL_MouseWheelDirection direction)
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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int posted;
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@ -419,6 +419,7 @@ SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, int x, int y)
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event.wheel.which = mouseID;
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event.wheel.x = x;
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event.wheel.y = y;
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event.wheel.direction = (Uint32)direction;
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posted = (SDL_PushEvent(&event) > 0);
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}
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return posted;
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@ -120,7 +120,7 @@ extern int SDL_SendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int rel
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extern int SDL_SendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state, Uint8 button);
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/* Send a mouse wheel event */
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extern int SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, int x, int y);
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extern int SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, int x, int y, SDL_MouseWheelDirection direction);
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/* Shutdown the mouse subsystem */
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extern void SDL_MouseQuit(void);
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@ -254,7 +254,7 @@ private:
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return;
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}
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win = GetSDLWindow(winID);
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SDL_SendMouseWheel(win, 0, xTicks, yTicks);
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SDL_SendMouseWheel(win, 0, xTicks, yTicks, SDL_MOUSEWHEEL_NORMAL);
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}
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void _HandleKey(BMessage *msg) {
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@ -399,6 +399,13 @@ Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event)
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float x = -[event deltaX];
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float y = [event deltaY];
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SDL_MouseWheelDirection direction = SDL_MOUSEWHEEL_NORMAL;
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if ([event respondsToSelector:@selector(isDirectionInvertedFromDevice)]) {
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if ([event isDirectionInvertedFromDevice] == YES) {
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direction = SDL_MOUSEWHEEL_FLIPPED;
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}
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}
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if (x > 0) {
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x += 0.9f;
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@ -410,7 +417,7 @@ Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event)
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} else if (y < 0) {
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y -= 0.9f;
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}
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SDL_SendMouseWheel(window, mouse->mouseID, (int)x, (int)y);
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SDL_SendMouseWheel(window, mouse->mouseID, (int)x, (int)y, direction);
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}
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void
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@ -137,7 +137,7 @@ HandleTouchMotion(int device_id, int source_id, float x, float y, float pressure
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static void
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HandleMouseScroll(SDL_Window* sdl_window, int hscroll, int vscroll)
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{
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SDL_SendMouseWheel(sdl_window, 0, hscroll, vscroll);
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SDL_SendMouseWheel(sdl_window, 0, hscroll, vscroll, SDL_MOUSEWHEEL_NORMAL);
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}
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static void
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@ -357,7 +357,7 @@ void NACL_PumpEvents(_THIS) {
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case PP_INPUTEVENT_TYPE_WHEEL:
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/* FIXME: GetTicks provides high resolution scroll events */
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fp = driverdata->ppb_wheel_input_event->GetDelta(event);
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SDL_SendMouseWheel(mouse->focus, mouse->mouseID, (int) fp.x, (int) fp.y);
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SDL_SendMouseWheel(mouse->focus, mouse->mouseID, (int) fp.x, (int) fp.y, SDL_MOUSEWHEEL_NORMAL);
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break;
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case PP_INPUTEVENT_TYPE_MOUSEENTER:
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@ -184,7 +184,7 @@ pointer_handle_axis(void *data, struct wl_pointer *pointer,
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return;
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}
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SDL_SendMouseWheel(window->sdlwindow, 0, x, y);
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SDL_SendMouseWheel(window->sdlwindow, 0, x, y, SDL_MOUSEWHEEL_NORMAL);
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}
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}
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@ -498,12 +498,12 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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s_AccumulatedMotion += GET_WHEEL_DELTA_WPARAM(wParam);
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if (s_AccumulatedMotion > 0) {
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while (s_AccumulatedMotion >= WHEEL_DELTA) {
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SDL_SendMouseWheel(data->window, 0, 0, 1);
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SDL_SendMouseWheel(data->window, 0, 0, 1, SDL_MOUSEWHEEL_NORMAL);
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s_AccumulatedMotion -= WHEEL_DELTA;
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}
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} else {
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while (s_AccumulatedMotion <= -WHEEL_DELTA) {
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SDL_SendMouseWheel(data->window, 0, 0, -1);
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SDL_SendMouseWheel(data->window, 0, 0, -1, SDL_MOUSEWHEEL_NORMAL);
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s_AccumulatedMotion += WHEEL_DELTA;
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}
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}
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@ -517,12 +517,12 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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s_AccumulatedMotion += GET_WHEEL_DELTA_WPARAM(wParam);
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if (s_AccumulatedMotion > 0) {
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while (s_AccumulatedMotion >= WHEEL_DELTA) {
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SDL_SendMouseWheel(data->window, 0, 1, 0);
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SDL_SendMouseWheel(data->window, 0, 1, 0, SDL_MOUSEWHEEL_NORMAL);
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s_AccumulatedMotion -= WHEEL_DELTA;
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}
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} else {
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while (s_AccumulatedMotion <= -WHEEL_DELTA) {
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SDL_SendMouseWheel(data->window, 0, -1, 0);
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SDL_SendMouseWheel(data->window, 0, -1, 0, SDL_MOUSEWHEEL_NORMAL);
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s_AccumulatedMotion += WHEEL_DELTA;
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}
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}
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@ -315,7 +315,7 @@ WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::Po
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// FIXME: This may need to accumulate deltas up to WHEEL_DELTA
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short motion = pointerPoint->Properties->MouseWheelDelta / WHEEL_DELTA;
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SDL_SendMouseWheel(window, 0, 0, motion);
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SDL_SendMouseWheel(window, 0, 0, motion, SDL_MOUSEWHEEL_NORMAL);
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}
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void
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@ -990,7 +990,7 @@ X11_DispatchEvent(_THIS)
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case ButtonPress:{
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int ticks = 0;
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if (X11_IsWheelEvent(display,&xevent,&ticks)) {
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SDL_SendMouseWheel(data->window, 0, 0, ticks);
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SDL_SendMouseWheel(data->window, 0, 0, ticks, SDL_MOUSEWHEEL_NORMAL);
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} else {
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if(xevent.xbutton.button == Button1) {
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if (ProcessHitTest(_this, data, &xevent)) {
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