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Emscripten: Fixed sending button and motion events for not opened joysticks.
SDL_SYS_JoystickUpdate() was implemented incorrectly. For every call to it all attached joysticks were checked. But actually only the given SDL_Joystick should be checked then. This allowed sending broken events for attached but not opened joysticks. It also checked the opened joysticks more often than actually needed.
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@ -335,10 +335,10 @@ void
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SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
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{
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EmscriptenGamepadEvent gamepadState;
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SDL_joylist_item *item = SDL_joylist;
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SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
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int i, result, buttonState;
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while (item != NULL) {
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if (item) {
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result = emscripten_get_gamepad_status(item->index, &gamepadState);
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if( result == EMSCRIPTEN_RESULT_SUCCESS) {
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if(gamepadState.timestamp == 0 || gamepadState.timestamp != item->timestamp) {
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@ -368,7 +368,6 @@ SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
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}
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}
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}
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item = item->next;
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}
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}
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