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Added mouse wheel deltas with floating point precision
Fixes https://github.com/libsdl-org/SDL/issues/4888
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@ -301,6 +301,8 @@ typedef struct SDL_MouseWheelEvent
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Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */
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Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */
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Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
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float preciseX; /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */
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float preciseY; /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */
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} SDL_MouseWheelEvent;
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/**
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@ -650,12 +650,10 @@ SDL_SendMouseWheel(SDL_Window * window, SDL_MouseID mouseID, float x, float y, S
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event.type = SDL_MOUSEWHEEL;
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event.wheel.windowID = mouse->focus ? mouse->focus->id : 0;
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event.wheel.which = mouseID;
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#if 0 /* Uncomment this when it goes in for SDL 2.1 */
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event.wheel.preciseX = x;
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event.wheel.preciseY = y;
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#endif
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event.wheel.x = integral_x;
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event.wheel.y = integral_y;
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event.wheel.preciseX = x;
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event.wheel.preciseY = y;
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event.wheel.direction = (Uint32)direction;
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posted = (SDL_PushEvent(&event) > 0);
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}
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