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SDL_dynapi_procs: fixed SDL_UIKitRunApp prototype (see #6783)
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@ -771,7 +771,7 @@ SDL_DYNAPI_PROC(int,SDL_RenderCopyF,(SDL_Renderer *a, SDL_Texture *b, const SDL_
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SDL_DYNAPI_PROC(int,SDL_RenderCopyExF,(SDL_Renderer *a, SDL_Texture *b, const SDL_Rect *c, const SDL_FRect *d, const double e, const SDL_FPoint *f, const SDL_RendererFlip g),(a,b,c,d,e,f,g),return)
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SDL_DYNAPI_PROC(SDL_TouchDeviceType,SDL_GetTouchDeviceType,(SDL_TouchID a),(a),return)
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#ifdef __IPHONEOS__
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SDL_DYNAPI_PROC(int,SDL_UIKitRunApp,(int a, char *b, SDL_main_func c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_UIKitRunApp,(int a, char *b[], SDL_main_func c),(a,b,c),return)
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#endif
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SDL_DYNAPI_PROC(size_t,SDL_SIMDGetAlignment,(void),(),return)
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SDL_DYNAPI_PROC(void*,SDL_SIMDAlloc,(const size_t a),(a),return)
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