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https://github.com/Ryujinx/SDL.git
synced 2024-12-23 01:15:35 +00:00
Fixed bug 3165 - define numbers don't match types in Swift
C.W. Betts Swift is very strict with types, so much that those of different signedness/size must be cast. Most of the defines are imported as 32-bit signed integers, while the corresponding field in a struct is a 32-bit unsigned integer. Appending a "u" would cause the defined types to be imported as 32-bit unsigned integers.
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@ -72,14 +72,14 @@ extern "C" {
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* specify the subsystems which you will be using in your application.
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*/
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/* @{ */
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#define SDL_INIT_TIMER 0x00000001
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#define SDL_INIT_AUDIO 0x00000010
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#define SDL_INIT_VIDEO 0x00000020 /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
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#define SDL_INIT_JOYSTICK 0x00000200 /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
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#define SDL_INIT_HAPTIC 0x00001000
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#define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
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#define SDL_INIT_EVENTS 0x00004000
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#define SDL_INIT_NOPARACHUTE 0x00100000 /**< compatibility; this flag is ignored. */
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#define SDL_INIT_TIMER 0x00000001u
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#define SDL_INIT_AUDIO 0x00000010u
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#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
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#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
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#define SDL_INIT_HAPTIC 0x00001000u
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#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
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#define SDL_INIT_EVENTS 0x00004000u
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#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
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#define SDL_INIT_EVERYTHING ( \
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SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
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SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
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@ -149,7 +149,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
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*
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* \sa SDL_HapticCondition
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*/
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#define SDL_HAPTIC_CONSTANT (1<<0)
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#define SDL_HAPTIC_CONSTANT (1u<<0)
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/**
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* \brief Sine wave effect supported.
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@ -158,7 +158,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
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*
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* \sa SDL_HapticPeriodic
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*/
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#define SDL_HAPTIC_SINE (1<<1)
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#define SDL_HAPTIC_SINE (1u<<1)
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/**
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* \brief Left/Right effect supported.
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@ -169,7 +169,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
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* \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry,
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* we ran out of bits, and this is important for XInput devices.
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*/
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#define SDL_HAPTIC_LEFTRIGHT (1<<2)
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#define SDL_HAPTIC_LEFTRIGHT (1u<<2)
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/* !!! FIXME: put this back when we have more bits in 2.1 */
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/* #define SDL_HAPTIC_SQUARE (1<<2) */
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@ -181,7 +181,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
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*
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* \sa SDL_HapticPeriodic
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*/
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#define SDL_HAPTIC_TRIANGLE (1<<3)
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#define SDL_HAPTIC_TRIANGLE (1u<<3)
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/**
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* \brief Sawtoothup wave effect supported.
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@ -190,7 +190,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
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*
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* \sa SDL_HapticPeriodic
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*/
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#define SDL_HAPTIC_SAWTOOTHUP (1<<4)
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#define SDL_HAPTIC_SAWTOOTHUP (1u<<4)
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/**
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* \brief Sawtoothdown wave effect supported.
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@ -199,7 +199,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
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*
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* \sa SDL_HapticPeriodic
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*/
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#define SDL_HAPTIC_SAWTOOTHDOWN (1<<5)
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#define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5)
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/**
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* \brief Ramp effect supported.
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@ -208,7 +208,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
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*
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* \sa SDL_HapticRamp
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*/
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#define SDL_HAPTIC_RAMP (1<<6)
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#define SDL_HAPTIC_RAMP (1u<<6)
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/**
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* \brief Spring effect supported - uses axes position.
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@ -218,7 +218,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
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*
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* \sa SDL_HapticCondition
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*/
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#define SDL_HAPTIC_SPRING (1<<7)
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#define SDL_HAPTIC_SPRING (1u<<7)
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/**
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* \brief Damper effect supported - uses axes velocity.
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@ -228,7 +228,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
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*
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* \sa SDL_HapticCondition
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*/
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#define SDL_HAPTIC_DAMPER (1<<8)
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#define SDL_HAPTIC_DAMPER (1u<<8)
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/**
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* \brief Inertia effect supported - uses axes acceleration.
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@ -238,7 +238,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
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*
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* \sa SDL_HapticCondition
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*/
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#define SDL_HAPTIC_INERTIA (1<<9)
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#define SDL_HAPTIC_INERTIA (1u<<9)
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/**
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* \brief Friction effect supported - uses axes movement.
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@ -248,14 +248,14 @@ typedef struct _SDL_Haptic SDL_Haptic;
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*
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* \sa SDL_HapticCondition
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*/
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#define SDL_HAPTIC_FRICTION (1<<10)
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#define SDL_HAPTIC_FRICTION (1u<<10)
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/**
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* \brief Custom effect is supported.
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*
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* User defined custom haptic effect.
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*/
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#define SDL_HAPTIC_CUSTOM (1<<11)
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#define SDL_HAPTIC_CUSTOM (1u<<11)
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/* @} *//* Haptic effects */
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@ -268,7 +268,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
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*
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* \sa SDL_HapticSetGain
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*/
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#define SDL_HAPTIC_GAIN (1<<12)
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#define SDL_HAPTIC_GAIN (1u<<12)
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/**
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* \brief Device can set autocenter.
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@ -277,7 +277,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
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*
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* \sa SDL_HapticSetAutocenter
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*/
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#define SDL_HAPTIC_AUTOCENTER (1<<13)
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#define SDL_HAPTIC_AUTOCENTER (1u<<13)
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/**
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* \brief Device can be queried for effect status.
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@ -286,7 +286,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
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*
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* \sa SDL_HapticGetEffectStatus
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*/
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#define SDL_HAPTIC_STATUS (1<<14)
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#define SDL_HAPTIC_STATUS (1u<<14)
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/**
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* \brief Device can be paused.
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@ -294,7 +294,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
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* \sa SDL_HapticPause
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* \sa SDL_HapticUnpause
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*/
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#define SDL_HAPTIC_PAUSE (1<<15)
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#define SDL_HAPTIC_PAUSE (1u<<15)
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/**
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@ -39,12 +39,12 @@ extern "C" {
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#endif
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/* RWops Types */
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#define SDL_RWOPS_UNKNOWN 0 /* Unknown stream type */
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#define SDL_RWOPS_WINFILE 1 /* Win32 file */
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#define SDL_RWOPS_STDFILE 2 /* Stdio file */
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#define SDL_RWOPS_JNIFILE 3 /* Android asset */
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#define SDL_RWOPS_MEMORY 4 /* Memory stream */
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#define SDL_RWOPS_MEMORY_RO 5 /* Read-Only memory stream */
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#define SDL_RWOPS_UNKNOWN 0U /* Unknown stream type */
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#define SDL_RWOPS_WINFILE 1U /* Win32 file */
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#define SDL_RWOPS_STDFILE 2U /* Stdio file */
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#define SDL_RWOPS_JNIFILE 3U /* Android asset */
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#define SDL_RWOPS_MEMORY 4U /* Memory stream */
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#define SDL_RWOPS_MEMORY_RO 5U /* Read-Only memory stream */
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/**
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* This is the read/write operation structure -- very basic.
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@ -122,7 +122,7 @@ typedef enum
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/**
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* \brief Used to indicate that you don't care what the window position is.
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*/
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#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000
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#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
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#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
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#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
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#define SDL_WINDOWPOS_ISUNDEFINED(X) \
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/**
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* \brief Used to indicate that the window position should be centered.
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*/
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#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000
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#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
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#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
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#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
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#define SDL_WINDOWPOS_ISCENTERED(X) \
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