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PSP: SDL_RenderCopyEx rotation and global scaling around the wrong way (see #bug 3070)
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@ -881,7 +881,7 @@ PSP_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * tex
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static int
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PSP_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect,
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const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
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const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip, float scale_x, float scale_y)
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{
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VertTV *verts = (VertTV *) SDL_AllocateRenderVertices(renderer, 4 * sizeof (VertTV), 4, &cmd->data.draw.first);
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const float centerx = center->x;
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@ -949,7 +949,20 @@ PSP_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * t
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verts->x = x + cw2 + sh1;
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verts->y = y - sw2 + ch1;
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verts->z = 0;
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verts++;
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if (scale_x != 1.0f || scale_y != 1.0f) {
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verts->x *= scale_x;
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verts->y *= scale_y;
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verts--;
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verts->x *= scale_x;
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verts->y *= scale_y;
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verts--;
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verts->x *= scale_x;
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verts->y *= scale_y;
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verts--;
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verts->x *= scale_x;
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verts->y *= scale_y;
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}
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return 0;
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}
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