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SDL_n3dsaudio.c: separate mixer locks from audio device locks
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@ -38,6 +38,7 @@ static SDL_AudioDevice *audio_device;
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static void FreePrivateData(_THIS);
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static int FindAudioFormat(_THIS);
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/* fully local functions related to the wavebufs / DSP, not the same as the SDL-wide mixer lock */
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static SDL_INLINE void contextLock(_THIS)
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{
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LightLock_Lock(&this->hidden->lock);
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@ -48,16 +49,6 @@ static SDL_INLINE void contextUnlock(_THIS)
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LightLock_Unlock(&this->hidden->lock);
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}
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static void N3DSAUD_LockAudio(_THIS)
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{
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contextLock(this);
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}
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static void N3DSAUD_UnlockAudio(_THIS)
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{
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contextUnlock(this);
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}
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static void N3DSAUD_DspHook(DSP_HookType hook)
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{
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if (hook == DSPHOOK_ONCANCEL) {
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@ -195,6 +186,7 @@ static void N3DSAUDIO_PlayDevice(_THIS)
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{
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size_t nextbuf;
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size_t sampleLen;
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contextLock(this);
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nextbuf = this->hidden->nextbuf;
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@ -271,8 +263,6 @@ static SDL_bool N3DSAUDIO_Init(SDL_AudioDriverImpl *impl)
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impl->GetDeviceBuf = N3DSAUDIO_GetDeviceBuf;
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impl->CloseDevice = N3DSAUDIO_CloseDevice;
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impl->ThreadInit = N3DSAUDIO_ThreadInit;
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impl->LockDevice = N3DSAUD_LockAudio;
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impl->UnlockDevice = N3DSAUD_UnlockAudio;
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impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
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/* Should be possible, but micInit would fail */
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