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Destroy the window surface if we've created it for the software renderer
Fixes https://github.com/libsdl-org/SDL/issues/8011
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@ -980,8 +980,12 @@ static void SW_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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static void SW_DestroyRenderer(SDL_Renderer *renderer)
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static void SW_DestroyRenderer(SDL_Renderer *renderer)
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{
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{
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SDL_Window *window = renderer->window;
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SW_RenderData *data = (SW_RenderData *)renderer->driverdata;
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SW_RenderData *data = (SW_RenderData *)renderer->driverdata;
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if (window) {
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SDL_DestroyWindowSurface(window);
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}
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SDL_free(data);
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SDL_free(data);
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SDL_free(renderer);
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SDL_free(renderer);
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}
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}
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@ -1035,8 +1039,6 @@ SDL_Renderer *SW_CreateRendererForSurface(SDL_Surface *surface)
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renderer->info = SW_RenderDriver.info;
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renderer->info = SW_RenderDriver.info;
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renderer->driverdata = data;
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renderer->driverdata = data;
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SW_ActivateRenderer(renderer);
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return renderer;
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return renderer;
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}
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}
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