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Fixed spacing
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@ -1021,7 +1021,7 @@ extern DECLSPEC void SDLCALL SDL_RenderWindowToLogical(SDL_Renderer * renderer,
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int windowX, int windowY,
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int windowX, int windowY,
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float *logicalX, float *logicalY);
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float *logicalX, float *logicalY);
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/**
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/**
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* Get real coordinates of point in window when given logical coordinates of point in renderer.
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* Get real coordinates of point in window when given logical coordinates of point in renderer.
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* Logical coordinates will differ from real coordinates when render is scaled and logical renderer size set
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* Logical coordinates will differ from real coordinates when render is scaled and logical renderer size set
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*
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*
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