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https://github.com/Ryujinx/SDL.git
synced 2024-12-23 10:55:33 +00:00
Fixed building with an older SDK and macOS target
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parent
268aa45645
commit
62e39b5fa7
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@ -147,6 +147,15 @@
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#define SDL_JOYSTICK_MFI 1
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#define SDL_HAPTIC_IOKIT 1
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/* The MFI controller support requires ARC Objective C runtime */
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#if TARGET_OS_OSX
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# if __MAC_OS_X_VERSION_MIN_REQUIRED < __MAC_10_8
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# undef SDL_JOYSTICK_MFI
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# elif defined(__i386__) && __MAC_OS_X_VERSION_MIN_REQUIRED < __MAC_10_12
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# undef SDL_JOYSTICK_MFI
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# endif
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#endif
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/* Enable the dummy sensor driver */
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#define SDL_SENSOR_DUMMY 1
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@ -69,7 +69,7 @@ static SDL_JoystickDriver *SDL_joystick_drivers[] = {
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#ifdef SDL_JOYSTICK_IOKIT
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&SDL_DARWIN_JoystickDriver,
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#endif
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#if (defined(__IPHONEOS__) || defined(__TVOS__)) && !defined(SDL_JOYSTICK_DISABLED)
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#if (defined(__MACOSX__) || defined(__IPHONEOS__) || defined(__TVOS__)) && !defined(SDL_JOYSTICK_DISABLED)
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&SDL_IOS_JoystickDriver,
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#endif
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#ifdef SDL_JOYSTICK_ANDROID
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@ -42,7 +42,8 @@
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#include "../../events/SDL_events_c.h"
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#endif
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#if !TARGET_OS_TV
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#if !TARGET_OS_TV && !TARGET_OS_OSX
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#define SDL_JOYSTICK_iOS_ACCELEROMETER
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#import <CoreMotion/CoreMotion.h>
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#endif
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@ -100,10 +101,10 @@ static id disconnectObserver = nil;
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#endif /* SDL_JOYSTICK_MFI */
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#if !TARGET_OS_TV && !TARGET_OS_OSX
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#ifdef SDL_JOYSTICK_iOS_ACCELEROMETER
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static const char *accelerometerName = "iOS Accelerometer";
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static CMMotionManager *motionManager = nil;
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#endif /* !TARGET_OS_TV */
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#endif /* SDL_JOYSTICK_iOS_ACCELEROMETER */
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static SDL_JoystickDeviceItem *deviceList = NULL;
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@ -127,10 +128,10 @@ GetDeviceForIndex(int device_index)
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return device;
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}
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#ifdef SDL_JOYSTICK_MFI
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static void
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IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controller)
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{
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#ifdef SDL_JOYSTICK_MFI
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Uint16 *guid16 = (Uint16 *)device->guid.data;
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Uint16 vendor = 0;
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Uint16 product = 0;
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@ -328,10 +329,10 @@ IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controlle
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/* This will be set when the first button press of the controller is
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* detected. */
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controller.playerIndex = -1;
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#endif /* SDL_JOYSTICK_MFI */
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}
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#endif /* SDL_JOYSTICK_MFI */
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#if defined(SDL_JOYSTICK_iOS_ACCELEROMETER) || defined(SDL_JOYSTICK_MFI)
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static void
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IOS_AddJoystickDevice(GCController *controller, SDL_bool accelerometer)
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{
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@ -362,10 +363,7 @@ IOS_AddJoystickDevice(GCController *controller, SDL_bool accelerometer)
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device->instance_id = SDL_GetNextJoystickInstanceID();
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if (accelerometer) {
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#if TARGET_OS_TV || TARGET_OS_OSX
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SDL_free(device);
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return;
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#else
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#ifdef SDL_JOYSTICK_iOS_ACCELEROMETER
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device->name = SDL_strdup(accelerometerName);
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device->naxes = 3; /* Device acceleration in the x, y, and z axes. */
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device->nhats = 0;
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@ -373,9 +371,17 @@ IOS_AddJoystickDevice(GCController *controller, SDL_bool accelerometer)
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/* Use the accelerometer name as a GUID. */
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SDL_memcpy(&device->guid.data, device->name, SDL_min(sizeof(SDL_JoystickGUID), SDL_strlen(device->name)));
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#endif /* TARGET_OS_TV */
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#else
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SDL_free(device);
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return;
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#endif /* SDL_JOYSTICK_iOS_ACCELEROMETER */
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} else if (controller) {
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#ifdef SDL_JOYSTICK_MFI
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IOS_AddMFIJoystickDevice(device, controller);
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#else
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SDL_free(device);
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return;
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#endif /* SDL_JOYSTICK_MFI */
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}
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if (deviceList == NULL) {
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@ -392,6 +398,7 @@ IOS_AddJoystickDevice(GCController *controller, SDL_bool accelerometer)
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SDL_PrivateJoystickAdded(device->instance_id);
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}
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#endif /* SDL_JOYSTICK_iOS_ACCELEROMETER || SDL_JOYSTICK_MFI */
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static SDL_JoystickDeviceItem *
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IOS_RemoveJoystickDevice(SDL_JoystickDeviceItem *device)
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@ -467,12 +474,12 @@ static int
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IOS_JoystickInit(void)
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{
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if (@available(macos 11.0, *)) @autoreleasepool {
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#if !TARGET_OS_TV && !TARGET_OS_OSX
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#ifdef SDL_JOYSTICK_iOS_ACCELEROMETER
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if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE)) {
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/* Default behavior, accelerometer as joystick */
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IOS_AddJoystickDevice(nil, SDL_TRUE);
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}
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#endif /* !TARGET_OS_TV */
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#endif
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#ifdef SDL_JOYSTICK_MFI
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/* GameController.framework was added in iOS 7. */
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@ -606,7 +613,7 @@ IOS_JoystickOpen(SDL_Joystick *joystick, int device_index)
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@autoreleasepool {
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if (device->accelerometer) {
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#if !TARGET_OS_TV && !TARGET_OS_OSX
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#ifdef SDL_JOYSTICK_iOS_ACCELEROMETER
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if (motionManager == nil) {
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motionManager = [[CMMotionManager alloc] init];
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}
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@ -614,7 +621,7 @@ IOS_JoystickOpen(SDL_Joystick *joystick, int device_index)
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/* Shorter times between updates can significantly increase CPU usage. */
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motionManager.accelerometerUpdateInterval = 0.1;
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[motionManager startAccelerometerUpdates];
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#endif /* !TARGET_OS_TV */
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#endif
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} else {
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#ifdef SDL_JOYSTICK_MFI
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if (device->uses_pause_handler) {
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@ -652,7 +659,7 @@ IOS_JoystickOpen(SDL_Joystick *joystick, int device_index)
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static void
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IOS_AccelerometerUpdate(SDL_Joystick *joystick)
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{
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#if !TARGET_OS_TV && !TARGET_OS_OSX
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#ifdef SDL_JOYSTICK_iOS_ACCELEROMETER
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const float maxgforce = SDL_IPHONE_MAX_GFORCE;
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const SInt16 maxsint16 = 0x7FFF;
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CMAcceleration accel;
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@ -690,7 +697,7 @@ IOS_AccelerometerUpdate(SDL_Joystick *joystick)
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SDL_PrivateJoystickAxis(joystick, 0, (accel.x / maxgforce) * maxsint16);
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SDL_PrivateJoystickAxis(joystick, 1, -(accel.y / maxgforce) * maxsint16);
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SDL_PrivateJoystickAxis(joystick, 2, (accel.z / maxgforce) * maxsint16);
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#endif /* !TARGET_OS_TV */
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#endif /* SDL_JOYSTICK_iOS_ACCELEROMETER */
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}
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#ifdef SDL_JOYSTICK_MFI
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@ -1306,9 +1313,9 @@ IOS_JoystickClose(SDL_Joystick *joystick)
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#endif /* ENABLE_MFI_RUMBLE */
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if (device->accelerometer) {
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#if !TARGET_OS_TV && !TARGET_OS_OSX
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#ifdef SDL_JOYSTICK_iOS_ACCELEROMETER
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[motionManager stopAccelerometerUpdates];
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#endif /* !TARGET_OS_TV */
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#endif
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} else if (device->controller) {
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#ifdef SDL_JOYSTICK_MFI
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GCController *controller = device->controller;
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@ -1349,9 +1356,9 @@ IOS_JoystickQuit(void)
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IOS_RemoveJoystickDevice(deviceList);
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}
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#if !TARGET_OS_TV && !TARGET_OS_OSX
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#ifdef SDL_JOYSTICK_iOS_ACCELEROMETER
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motionManager = nil;
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#endif /* !TARGET_OS_TV */
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#endif
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}
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numjoysticks = 0;
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@ -1367,11 +1374,12 @@ IOS_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
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extern SDL_bool IOS_SupportedHIDDevice(IOHIDDeviceRef device);
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SDL_bool IOS_SupportedHIDDevice(IOHIDDeviceRef device)
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{
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#ifdef SDL_JOYSTICK_MFI
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if (@available(macOS 11.0, *)) {
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return [GCController supportsHIDDevice:device] ? SDL_TRUE : SDL_FALSE;
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} else {
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return SDL_FALSE;
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}
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#endif
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return SDL_FALSE;
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}
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#endif
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