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WGI: Add workaround for delayed callbacks after WGI_JoystickQuit()
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@ -166,6 +166,12 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde
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HRESULT hr;
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__x_ABI_CWindows_CGaming_CInput_CIRawGameController *controller = NULL;
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/* We can get delayed calls to InvokeAdded() after WGI_JoystickQuit(). Do nothing if WGI is deinitialized.
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* FIXME: Can we tell if WGI has been quit and reinitialized prior to a delayed callback? */
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if (wgi.statics == NULL) {
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return S_OK;
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}
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hr = IUnknown_QueryInterface((IUnknown *)e, &IID_IRawGameController, (void **)&controller);
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if (SUCCEEDED(hr)) {
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char *name = NULL;
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