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Window input focus is based on WM_SETFOCUS and WM_KILLFOCUS as WM_ACTIVATE doesn't necessarily imply focus.
Hopefully resolves https://github.com/libsdl-org/SDL/issues/4450 and https://github.com/libsdl-org/SDL/pull/4293
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@ -663,15 +663,10 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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case WM_ACTIVATE:
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{
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POINT cursorPos;
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BOOL minimized;
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minimized = HIWORD(wParam);
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if (!minimized && (LOWORD(wParam) != WA_INACTIVE)) {
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/* Don't mark the window as shown if it's activated before being shown */
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if (!IsWindowVisible(hwnd)) {
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break;
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}
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if (LOWORD(wParam) == WA_CLICKACTIVE) {
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SDL_bool swapButtons = GetSystemMetrics(SM_SWAPBUTTON) != 0;
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if (GetAsyncKeyState(VK_LBUTTON)) {
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@ -692,46 +687,59 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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}
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SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
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if (SDL_GetKeyboardFocus() != data->window) {
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SDL_SetKeyboardFocus(data->window);
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}
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GetCursorPos(&cursorPos);
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ScreenToClient(hwnd, &cursorPos);
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SDL_SendMouseMotion(data->window, 0, 0, cursorPos.x, cursorPos.y);
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WIN_CheckAsyncMouseRelease(data);
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WIN_UpdateClipCursor(data->window);
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/*
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* FIXME: Update keyboard state
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*/
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WIN_CheckClipboardUpdate(data->videodata);
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SDL_ToggleModState(KMOD_CAPS, (GetKeyState(VK_CAPITAL) & 0x0001) != 0);
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SDL_ToggleModState(KMOD_NUM, (GetKeyState(VK_NUMLOCK) & 0x0001) != 0);
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SDL_ToggleModState(KMOD_SCROLL, (GetKeyState(VK_SCROLL) & 0x0001) != 0);
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} else {
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RECT rect;
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data->in_window_deactivation = SDL_TRUE;
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if (SDL_GetKeyboardFocus() == data->window) {
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SDL_SetKeyboardFocus(NULL);
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WIN_ResetDeadKeys();
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}
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if (GetClipCursor(&rect) && SDL_memcmp(&rect, &data->cursor_clipped_rect, sizeof(rect)) == 0) {
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ClipCursor(NULL);
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SDL_zero(data->cursor_clipped_rect);
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}
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data->in_window_deactivation = SDL_FALSE;
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}
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}
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returnCode = 0;
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break;
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case WM_SETFOCUS:
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{
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POINT cursorPos;
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if (SDL_GetKeyboardFocus() != data->window) {
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SDL_SetKeyboardFocus(data->window);
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}
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GetCursorPos(&cursorPos);
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ScreenToClient(hwnd, &cursorPos);
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SDL_SendMouseMotion(data->window, 0, 0, cursorPos.x, cursorPos.y);
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WIN_CheckAsyncMouseRelease(data);
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WIN_UpdateClipCursor(data->window);
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/*
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* FIXME: Update keyboard state
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*/
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WIN_CheckClipboardUpdate(data->videodata);
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SDL_ToggleModState(KMOD_CAPS, (GetKeyState(VK_CAPITAL) & 0x0001) != 0);
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SDL_ToggleModState(KMOD_NUM, (GetKeyState(VK_NUMLOCK) & 0x0001) != 0);
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SDL_ToggleModState(KMOD_SCROLL, (GetKeyState(VK_SCROLL) & 0x0001) != 0);
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}
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returnCode = 0;
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break;
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case WM_KILLFOCUS:
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{
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RECT rect;
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data->in_window_deactivation = SDL_TRUE;
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if (SDL_GetKeyboardFocus() == data->window) {
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SDL_SetKeyboardFocus(NULL);
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WIN_ResetDeadKeys();
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}
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if (GetClipCursor(&rect) && SDL_memcmp(&rect, &data->cursor_clipped_rect, sizeof(rect)) == 0) {
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ClipCursor(NULL);
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SDL_zero(data->cursor_clipped_rect);
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}
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data->in_window_deactivation = SDL_FALSE;
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}
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returnCode = 0;
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break;
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case WM_POINTERUPDATE:
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{
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data->last_pointer_update = lParam;
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@ -281,15 +281,8 @@ SetupWindowData(_THIS, SDL_Window * window, HWND hwnd, HWND parent, SDL_bool cre
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}
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if (GetFocus() == hwnd) {
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window->flags |= SDL_WINDOW_INPUT_FOCUS;
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SDL_SetKeyboardFocus(data->window);
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if (window->flags & SDL_WINDOW_MOUSE_GRABBED) {
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RECT rect;
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GetClientRect(hwnd, &rect);
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ClientToScreen(hwnd, (LPPOINT) & rect);
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ClientToScreen(hwnd, (LPPOINT) & rect + 1);
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ClipCursor(&rect);
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}
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SDL_SetKeyboardFocus(window);
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WIN_UpdateClipCursor(window);
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}
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/* Enable multi-touch */
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