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https://github.com/Ryujinx/SDL.git
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Use SDL_GL_DeleteContext instead of Cocoa_GL_DeleteContext for context cleanup
That will make the current context NULL before deleting the context.
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parent
1bd9ebf533
commit
63e6c19b7d
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@ -380,8 +380,8 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
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interval = 0;
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[context setValues:&interval forParameter:NSOpenGLCPSwapInterval];
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if ( Cocoa_GL_MakeCurrent(_this, window, (__bridge SDL_GLContext)context) < 0 ) {
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Cocoa_GL_DeleteContext(_this, (__bridge SDL_GLContext)context);
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if (Cocoa_GL_MakeCurrent(_this, window, sdlcontext) < 0) {
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SDL_GL_DeleteContext(sdlcontext);
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SDL_SetError("Failed making OpenGL context current");
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return NULL;
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}
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@ -395,27 +395,27 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
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glGetStringFunc = (const GLubyte *(APIENTRY *)(GLenum)) SDL_GL_GetProcAddress("glGetString");
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if (!glGetStringFunc) {
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Cocoa_GL_DeleteContext(_this, (__bridge SDL_GLContext)context);
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SDL_GL_DeleteContext(sdlcontext);
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SDL_SetError ("Failed getting OpenGL glGetString entry point");
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return NULL;
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}
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glversion = (const char *)glGetStringFunc(GL_VERSION);
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if (glversion == NULL) {
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Cocoa_GL_DeleteContext(_this, (__bridge SDL_GLContext)context);
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SDL_GL_DeleteContext(sdlcontext);
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SDL_SetError ("Failed getting OpenGL context version");
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return NULL;
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}
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if (SDL_sscanf(glversion, "%d.%d", &glversion_major, &glversion_minor) != 2) {
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Cocoa_GL_DeleteContext(_this, (__bridge SDL_GLContext)context);
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SDL_GL_DeleteContext(sdlcontext);
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SDL_SetError ("Failed parsing OpenGL context version");
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return NULL;
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}
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if ((glversion_major < _this->gl_config.major_version) ||
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((glversion_major == _this->gl_config.major_version) && (glversion_minor < _this->gl_config.minor_version))) {
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Cocoa_GL_DeleteContext(_this, (__bridge SDL_GLContext)context);
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SDL_GL_DeleteContext(sdlcontext);
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SDL_SetError ("Failed creating OpenGL context at version requested");
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return NULL;
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}
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