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audio: Added SSE3 implementation of SDL_ConvertStereoToMono().
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@ -29,6 +29,50 @@
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#include "SDL_assert.h"
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#include "../SDL_dataqueue.h"
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/* !!! FIXME: wire this up to the configure script, etc. */
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#include "SDL_cpuinfo.h"
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#define HAVE_SSE3_INTRINSICS 0
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#if HAVE_SSE3_INTRINSICS
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#include <pmmintrin.h>
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#endif
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#if HAVE_SSE3_INTRINSICS
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/* Effectively mix right and left channels into a single channel */
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static void SDLCALL
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SDL_ConvertStereoToMono_SSE3(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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{
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float *dst = (float *) cvt->buf;
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const float *src = dst;
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int i = cvt->len_cvt / 8;
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LOG_DEBUG_CONVERT("stereo", "mono (using SSE3)");
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SDL_assert(format == AUDIO_F32SYS);
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/* We can only do this if dst is aligned to 16 bytes; since src is the
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same pointer and it moves by 2, it can't be forcibly aligned. */
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if ((((size_t) dst) & 15) == 0) {
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/* Aligned! Do SSE blocks as long as we have 16 bytes available. */
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const __m128 divby2 = _mm_set1_ps(0.5f);
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while (i >= 4) { /* 4 * float32 */
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_mm_store_ps(dst, _mm_mul_ps(_mm_hadd_ps(_mm_load_ps(src), _mm_load_ps(src+4)), divby2));
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i -= 4; src += 8; dst += 4;
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}
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}
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/* Finish off any leftovers with scalar operations. */
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while (i) {
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*dst = (src[0] + src[1]) * 0.5f;
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dst++; i--; src += 2;
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}
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cvt->len_cvt /= 2;
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if (cvt->filters[++cvt->filter_index]) {
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cvt->filters[cvt->filter_index] (cvt, format);
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}
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}
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#endif
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/* Effectively mix right and left channels into a single channel */
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static void SDLCALL
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SDL_ConvertStereoToMono(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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@ -579,7 +623,20 @@ SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
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*/
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while (((src_channels % 2) == 0) &&
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((src_channels / 2) >= dst_channels)) {
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cvt->filters[cvt->filter_index++] = SDL_ConvertStereoToMono;
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SDL_AudioFilter filter = NULL;
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#if HAVE_SSE3_INTRINSICS
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if (SDL_HasSSE3()) {
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filter = SDL_ConvertStereoToMono_SSE3;
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}
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#endif
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if (!filter) {
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filter = SDL_ConvertStereoToMono;
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}
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cvt->filters[cvt->filter_index++] = filter;
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src_channels /= 2;
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cvt->len_ratio /= 2;
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}
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