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Android/openslES: check for non NULL variable, some intialization.
use the previous naming
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7b1cc441dd
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@ -57,11 +57,11 @@ static SLObjectItf outputMixObject = NULL;
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/* buffer queue player interfaces */
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static SLObjectItf bqPlayerObject = NULL;
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static SLPlayItf bqPlayerItf;
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static SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue;
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/*static SLEffectSendItf bqPlayerEffectSend; */
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static SLMuteSoloItf bqPlayerMuteSolo;
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static SLVolumeItf bqPlayerVolume;
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static SLPlayItf bqPlayerPlay = NULL;
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static SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue = NULL;
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/*static SLEffectSendItf bqPlayerEffectSend = NULL; */
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static SLMuteSoloItf bqPlayerMuteSolo = NULL;
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static SLVolumeItf bqPlayerVolume = NULL;
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#if 0
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/* recorder interfaces TODO */
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@ -353,7 +353,7 @@ openslES_CreatePCMPlayer(_THIS)
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}
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/* get the play interface */
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result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_PLAY, &bqPlayerItf);
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result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("SL_IID_PLAY interface get failed");
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goto failed;
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@ -418,7 +418,7 @@ openslES_CreatePCMPlayer(_THIS)
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}
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/* set the player's state to playing */
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result = (*bqPlayerItf)->SetPlayState(bqPlayerItf, SL_PLAYSTATE_PLAYING);
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result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
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if (SL_RESULT_SUCCESS != result) {
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LOGE("Play set state failed");
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goto failed;
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@ -440,10 +440,12 @@ openslES_DestroyPCMPlayer(_THIS)
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SLresult result;
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/* set the player's state to 'stopped' */
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result = (*bqPlayerItf)->SetPlayState(bqPlayerItf, SL_PLAYSTATE_STOPPED);
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if (bqPlayerPlay != NULL) {
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result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_STOPPED);
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if (SL_RESULT_SUCCESS != result) {
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SDL_SetError("Stopped set state failed");
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}
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}
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/* destroy buffer queue audio player object, and invalidate all associated interfaces */
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if (bqPlayerObject != NULL) {
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@ -451,7 +453,7 @@ openslES_DestroyPCMPlayer(_THIS)
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(*bqPlayerObject)->Destroy(bqPlayerObject);
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bqPlayerObject = NULL;
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bqPlayerItf = NULL;
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bqPlayerPlay = NULL;
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bqPlayerBufferQueue = NULL;
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/* bqPlayerEffectSend = NULL; */
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bqPlayerMuteSolo = NULL;
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@ -603,7 +605,7 @@ void openslES_ResumeDevices()
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SLresult result;
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/* set the player's state to 'playing' */
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result = (*bqPlayerItf)->SetPlayState(bqPlayerItf, SL_PLAYSTATE_PLAYING);
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result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
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if (SL_RESULT_SUCCESS != result) {
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SDL_SetError("Play set state failed");
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}
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@ -614,7 +616,7 @@ void openslES_PauseDevices()
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SLresult result;
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/* set the player's state to 'paused' */
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result = (*bqPlayerItf)->SetPlayState(bqPlayerItf, SL_PLAYSTATE_PAUSED);
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result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PAUSED);
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if (SL_RESULT_SUCCESS != result) {
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SDL_SetError("Playe set state failed");
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}
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