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https://github.com/Ryujinx/SDL.git
synced 2025-01-03 17:35:30 +00:00
Refactor VIDPID list loading code
(cherry picked from commit d91e96e7f50b9c3cb0e1dacda39274b4af037a96)
This commit is contained in:
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f0e7f3e7e5
commit
6526c4d0fc
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@ -156,61 +156,9 @@ struct _SDL_GameController
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return retval; \
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}
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typedef struct
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{
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int num_entries;
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int max_entries;
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Uint32 *entries;
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} SDL_vidpid_list;
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static SDL_vidpid_list SDL_allowed_controllers;
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static SDL_vidpid_list SDL_ignored_controllers;
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static void SDL_LoadVIDPIDListFromHint(const char *hint, SDL_vidpid_list *list)
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{
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Uint32 entry;
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char *spot;
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char *file = NULL;
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list->num_entries = 0;
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if (hint && *hint == '@') {
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spot = file = (char *)SDL_LoadFile(hint + 1, NULL);
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} else {
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spot = (char *)hint;
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}
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if (!spot) {
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return;
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}
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while ((spot = SDL_strstr(spot, "0x")) != NULL) {
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entry = (Uint16)SDL_strtol(spot, &spot, 0);
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entry <<= 16;
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spot = SDL_strstr(spot, "0x");
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if (!spot) {
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break;
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}
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entry |= (Uint16)SDL_strtol(spot, &spot, 0);
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if (list->num_entries == list->max_entries) {
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int max_entries = list->max_entries + 16;
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Uint32 *entries = (Uint32 *)SDL_realloc(list->entries, max_entries * sizeof(*list->entries));
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if (!entries) {
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/* Out of memory, go with what we have already */
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break;
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}
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list->entries = entries;
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list->max_entries = max_entries;
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}
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list->entries[list->num_entries++] = entry;
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}
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if (file) {
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SDL_free(file);
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}
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}
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static void SDLCALL SDL_GameControllerIgnoreDevicesChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_LoadVIDPIDListFromHint(hint, &SDL_ignored_controllers);
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@ -2161,11 +2109,9 @@ static SDL_bool SDL_endswith(const char *string, const char *suffix)
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*/
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SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
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{
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int i;
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Uint16 vendor;
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Uint16 product;
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Uint16 version;
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Uint32 vidpid;
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#if defined(__LINUX__)
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if (SDL_endswith(name, " Motion Sensors")) {
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@ -2214,20 +2160,14 @@ SDL_bool SDL_ShouldIgnoreGameController(const char *name, SDL_JoystickGUID guid)
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}
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}
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vidpid = MAKE_VIDPID(vendor, product);
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if (SDL_allowed_controllers.num_entries > 0) {
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for (i = 0; i < SDL_allowed_controllers.num_entries; ++i) {
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if (vidpid == SDL_allowed_controllers.entries[i]) {
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return SDL_FALSE;
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}
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if (SDL_VIDPIDInList(vendor, product, &SDL_allowed_controllers)) {
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return SDL_FALSE;
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}
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return SDL_TRUE;
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} else {
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for (i = 0; i < SDL_ignored_controllers.num_entries; ++i) {
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if (vidpid == SDL_ignored_controllers.entries[i]) {
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return SDL_TRUE;
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}
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if (SDL_VIDPIDInList(vendor, product, &SDL_ignored_controllers)) {
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return SDL_TRUE;
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}
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return SDL_FALSE;
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}
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@ -3138,14 +3078,8 @@ void SDL_GameControllerQuitMappings(void)
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SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT,
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SDL_GameControllerIgnoreDevicesExceptChanged, NULL);
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if (SDL_allowed_controllers.entries) {
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SDL_free(SDL_allowed_controllers.entries);
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SDL_zero(SDL_allowed_controllers);
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}
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if (SDL_ignored_controllers.entries) {
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SDL_free(SDL_ignored_controllers.entries);
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SDL_zero(SDL_ignored_controllers);
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}
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SDL_FreeVIDPIDList(&SDL_allowed_controllers);
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SDL_FreeVIDPIDList(&SDL_ignored_controllers);
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}
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/*
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@ -3226,4 +3226,70 @@ int SDL_PrivateJoystickSensor(SDL_Joystick *joystick, SDL_SensorType type, Uint6
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return posted;
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}
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void SDL_LoadVIDPIDListFromHint(const char *hint, SDL_vidpid_list *list)
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{
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Uint32 entry;
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char *spot;
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char *file = NULL;
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list->num_entries = 0;
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if (hint && *hint == '@') {
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spot = file = (char *)SDL_LoadFile(hint + 1, NULL);
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} else {
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spot = (char *)hint;
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}
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if (spot == NULL) {
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return;
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}
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while ((spot = SDL_strstr(spot, "0x")) != NULL) {
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entry = (Uint16)SDL_strtol(spot, &spot, 0);
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entry <<= 16;
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spot = SDL_strstr(spot, "0x");
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if (spot == NULL) {
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break;
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}
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entry |= (Uint16)SDL_strtol(spot, &spot, 0);
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if (list->num_entries == list->max_entries) {
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int max_entries = list->max_entries + 16;
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Uint32 *entries = (Uint32 *)SDL_realloc(list->entries, max_entries * sizeof(*list->entries));
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if (entries == NULL) {
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/* Out of memory, go with what we have already */
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break;
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}
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list->entries = entries;
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list->max_entries = max_entries;
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}
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list->entries[list->num_entries++] = entry;
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}
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if (file) {
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SDL_free(file);
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}
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}
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SDL_bool SDL_VIDPIDInList(Uint16 vendor_id, Uint16 product_id, const SDL_vidpid_list *list)
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{
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int i;
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Uint32 vidpid = MAKE_VIDPID(vendor_id, product_id);
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for (i = 0; i < list->num_entries; ++i) {
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if (vidpid == list->entries[i]) {
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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void SDL_FreeVIDPIDList(SDL_vidpid_list *list)
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{
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if (list->entries) {
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SDL_free(list->entries);
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SDL_zerop(list);
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}
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -231,6 +231,18 @@ typedef struct _SDL_GamepadMapping
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extern SDL_bool SDL_PrivateJoystickGetAutoGamepadMapping(int device_index,
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SDL_GamepadMapping *out);
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typedef struct
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{
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int num_entries;
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int max_entries;
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Uint32 *entries;
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} SDL_vidpid_list;
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extern void SDL_LoadVIDPIDListFromHint(const char *hint, SDL_vidpid_list *list);
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extern SDL_bool SDL_VIDPIDInList(Uint16 vendor_id, Uint16 product_id, const SDL_vidpid_list *list);
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extern void SDL_FreeVIDPIDList(SDL_vidpid_list *list);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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