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Fixed bug 3268 - CMAKE: ios fixes
Martin Gerhardy ios is not properly handled in the cmake file. this patch is a start to do so - it properly builds for me with it.
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@ -1229,7 +1229,11 @@ elseif(APPLE)
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if(SDL_JOYSTICK)
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set(SDL_JOYSTICK_IOKIT 1)
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file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/darwin/*.c)
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if (IOS)
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file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/iphoneos/*.m)
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else()
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file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/darwin/*.c)
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endif()
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set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
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set(HAVE_SDL_JOYSTICK TRUE)
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set(SDL_FRAMEWORK_IOKIT 1)
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@ -1238,7 +1242,12 @@ elseif(APPLE)
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if(SDL_HAPTIC)
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set(SDL_HAPTIC_IOKIT 1)
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file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/darwin/*.c)
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if (IOS)
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file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/dummy/*.c)
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set(SDL_HAPTIC_DUMMY 1)
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else()
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file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/darwin/*.c)
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endif()
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set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
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set(HAVE_SDL_HAPTIC TRUE)
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set(SDL_FRAMEWORK_IOKIT 1)
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@ -1250,7 +1259,11 @@ elseif(APPLE)
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if(SDL_POWER)
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set(SDL_POWER_MACOSX 1)
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file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/macosx/*.c)
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if (IOS)
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file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/uikit/*.m)
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else()
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file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/macosx/*.c)
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endif()
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set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES})
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set(HAVE_SDL_POWER TRUE)
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set(SDL_FRAMEWORK_CARBON 1)
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@ -1304,12 +1317,18 @@ elseif(APPLE)
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# iOS hack needed - http://code.google.com/p/ios-cmake/ ?
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if(SDL_VIDEO)
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CheckCOCOA()
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if(VIDEO_OPENGL)
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set(SDL_VIDEO_OPENGL 1)
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set(SDL_VIDEO_OPENGL_CGL 1)
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set(SDL_VIDEO_RENDER_OGL 1)
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set(HAVE_VIDEO_OPENGL TRUE)
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if (IOS)
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set(SDL_VIDEO_DRIVER_HAIKU 1)
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file(GLOB UIKITVIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/uikit/*.m)
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set(SOURCE_FILES ${SOURCE_FILES} ${UIKITVIDEO_SOURCES})
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else()
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CheckCOCOA()
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if(VIDEO_OPENGL)
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set(SDL_VIDEO_OPENGL 1)
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set(SDL_VIDEO_OPENGL_CGL 1)
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set(SDL_VIDEO_RENDER_OGL 1)
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set(HAVE_VIDEO_OPENGL TRUE)
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endif()
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endif()
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endif()
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