Revert "wgi: refcount the delegate objects"

This reverts commit ff233fe306.

This doesn't compile cleanly with Visual Studio and I don't want to introduce any subtle issues because we're passing the wrong types of pointers to WGI functions.
This commit is contained in:
Sam Lantinga 2022-08-30 12:09:07 -07:00
parent 3fe6768caf
commit 675d90c708

View file

@ -22,8 +22,6 @@
#ifdef SDL_JOYSTICK_WGI
#include "SDL_assert.h"
#include "SDL_atomic.h"
#include "SDL_endian.h"
#include "SDL_events.h"
#include "../SDL_sysjoystick.h"
@ -209,11 +207,6 @@ SDL_IsXInputDevice(Uint16 vendor, Uint16 product)
return SDL_FALSE;
}
typedef struct RawGameControllerDelegate {
__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController *vtbl;
SDL_atomic_t refcount;
} RawGameControllerDelegate;
static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_QueryInterface(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, REFIID riid, void **ppvObject)
{
if (!ppvObject) {
@ -223,10 +216,9 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_QueryInter
*ppvObject = NULL;
if (WIN_IsEqualIID(riid, &IID_IUnknown) || WIN_IsEqualIID(riid, &IID_IAgileObject) || WIN_IsEqualIID(riid, &IID_IEventHandler_RawGameController)) {
*ppvObject = This;
__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_AddRef(This);
return S_OK;
} else if (WIN_IsEqualIID(riid, &IID_IMarshal)) {
/* This seems complicated. Let's hope it doesn't happen. */
// This seems complicated. Let's hope it doesn't happen.
return E_OUTOFMEMORY;
} else {
return E_NOINTERFACE;
@ -235,17 +227,12 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_QueryInter
static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_AddRef(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This)
{
RawGameControllerDelegate *self = (RawGameControllerDelegate *)This;
return SDL_AtomicAdd(&self->refcount, 1) + 1;
return 1;
}
static ULONG STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_Release(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This)
{
RawGameControllerDelegate *self = (RawGameControllerDelegate *)This;
int rc = SDL_AtomicAdd(&self->refcount, -1) - 1;
/* Should never free the static delegate objects */
SDL_assert(rc > 0);
return rc;
return 1;
}
static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdded(__FIEventHandler_1_Windows__CGaming__CInput__CRawGameController * This, IInspectable *sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController *e)
@ -435,9 +422,8 @@ static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl contr
IEventHandler_CRawGameControllerVtbl_Release,
IEventHandler_CRawGameControllerVtbl_InvokeAdded
};
static RawGameControllerDelegate controller_added = {
{ &controller_added_vtbl },
{ 1 }
static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController controller_added = {
&controller_added_vtbl
};
static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl controller_removed_vtbl = {
@ -446,9 +432,8 @@ static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameControllerVtbl contr
IEventHandler_CRawGameControllerVtbl_Release,
IEventHandler_CRawGameControllerVtbl_InvokeRemoved
};
static RawGameControllerDelegate controller_removed = {
{ &controller_removed_vtbl },
{ 1 }
static __FIEventHandler_1_Windows__CGaming__CInput__CRawGameController controller_removed = {
&controller_removed_vtbl
};
static int