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audio: changed some internal ints to be SDL_bools.
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@ -373,7 +373,7 @@ void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device)
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/* Ends the audio callback and mark the device as STOPPED, but the
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app still needs to close the device to free resources. */
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current_audio.impl.LockDevice(device);
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device->enabled = 0;
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device->enabled = SDL_FALSE;
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current_audio.impl.UnlockDevice(device);
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/* Post the event, if desired */
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@ -873,7 +873,7 @@ SDL_GetAudioDeviceName(int index, int iscapture)
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static void
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close_audio_device(SDL_AudioDevice * device)
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{
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device->enabled = 0;
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device->enabled = SDL_FALSE;
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SDL_AtomicSet(&device->shutdown, 1);
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if (device->thread != NULL) {
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SDL_WaitThread(device->thread, NULL);
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@ -887,7 +887,7 @@ close_audio_device(SDL_AudioDevice * device)
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}
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if (device->opened) {
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current_audio.impl.CloseDevice(device);
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device->opened = 0;
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device->opened = SDL_FALSE;
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}
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free_audio_queue(device->buffer_queue_head);
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@ -1074,11 +1074,12 @@ open_audio_device(const char *devname, int iscapture,
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return 0;
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}
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SDL_zerop(device);
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SDL_AtomicSet(&device->shutdown, 0); /* just in case. */
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device->id = id + 1;
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device->spec = *obtained;
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device->enabled = 1;
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device->paused = 1;
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device->iscapture = iscapture;
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device->enabled = SDL_TRUE;
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device->paused = SDL_TRUE;
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device->iscapture = iscapture ? SDL_TRUE : SDL_FALSE;
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/* Create a mutex for locking the sound buffers */
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if (!current_audio.impl.SkipMixerLock) {
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@ -1094,7 +1095,7 @@ open_audio_device(const char *devname, int iscapture,
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close_audio_device(device);
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return 0;
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}
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device->opened = 1;
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device->opened = SDL_TRUE;
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/* See if we need to do any conversion */
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build_cvt = SDL_FALSE;
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@ -1278,7 +1279,7 @@ SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on)
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SDL_AudioDevice *device = get_audio_device(devid);
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if (device) {
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current_audio.impl.LockDevice(device);
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device->paused = pause_on;
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device->paused = pause_on ? SDL_TRUE : SDL_FALSE;
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current_audio.impl.UnlockDevice(device);
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}
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}
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@ -158,11 +158,10 @@ struct SDL_AudioDevice
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/* Current state flags */
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SDL_atomic_t shutdown; /* true if we are signaling the play thread to end. */
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/* !!! FIXME: these should be SDL_bool */
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int iscapture;
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int enabled; /* true if device is functioning and connected. */
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int paused;
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int opened;
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SDL_bool iscapture;
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SDL_bool enabled; /* true if device is functioning and connected. */
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SDL_bool paused;
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SDL_bool opened;
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/* Fake audio buffer for when the audio hardware is busy */
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Uint8 *fake_stream;
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@ -371,7 +371,7 @@ QSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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QSA_InitAudioParams(&cparams);
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/* Initialize channel direction: capture or playback */
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this->hidden->iscapture = iscapture;
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this->hidden->iscapture = iscapture ? SDL_TRUE : SDL_FALSE;
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if (device != NULL) {
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/* Open requested audio device */
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@ -34,7 +34,7 @@
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struct SDL_PrivateAudioData
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{
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/* SDL capture state */
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int iscapture;
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SDL_bool iscapture;
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/* The audio device handle */
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int cardno;
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