mirror of
				https://github.com/Ryujinx/SDL.git
				synced 2025-11-04 14:24:53 +00:00 
			
		
		
		
	Fixed creating fullscreen windows on Steam Link
This commit is contained in:
		
							parent
							
								
									e5d575b933
								
							
						
					
					
						commit
						67f9fd2bc4
					
				| 
						 | 
				
			
			@ -1309,11 +1309,6 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
 | 
			
		|||
static void
 | 
			
		||||
SDL_FinishWindowCreation(SDL_Window *window, Uint32 flags)
 | 
			
		||||
{
 | 
			
		||||
    window->windowed.x = window->x;
 | 
			
		||||
    window->windowed.y = window->y;
 | 
			
		||||
    window->windowed.w = window->w;
 | 
			
		||||
    window->windowed.h = window->h;
 | 
			
		||||
 | 
			
		||||
    if (flags & SDL_WINDOW_MAXIMIZED) {
 | 
			
		||||
        SDL_MaximizeWindow(window);
 | 
			
		||||
    }
 | 
			
		||||
| 
						 | 
				
			
			@ -1413,6 +1408,25 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
 | 
			
		|||
            window->y = bounds.y + (bounds.h - h) / 2;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    window->windowed.x = window->x;
 | 
			
		||||
    window->windowed.y = window->y;
 | 
			
		||||
    window->windowed.w = window->w;
 | 
			
		||||
    window->windowed.h = window->h;
 | 
			
		||||
 | 
			
		||||
    if (flags & SDL_WINDOW_FULLSCREEN) {
 | 
			
		||||
        SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
 | 
			
		||||
        int displayIndex;
 | 
			
		||||
        SDL_Rect bounds;
 | 
			
		||||
 | 
			
		||||
        displayIndex = SDL_GetIndexOfDisplay(display);
 | 
			
		||||
        SDL_GetDisplayBounds(displayIndex, &bounds);
 | 
			
		||||
 | 
			
		||||
        window->x = bounds.x;
 | 
			
		||||
        window->y = bounds.y;
 | 
			
		||||
        window->w = bounds.w;
 | 
			
		||||
        window->h = bounds.h;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
 | 
			
		||||
    window->last_fullscreen_flags = window->flags;
 | 
			
		||||
    window->opacity = 1.0f;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in a new issue